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RUNNING WITH RIFLES Multiplayer

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PostPosted: Tue Jan 06, 2015 5:27 pm 
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Joined: Sat Nov 29, 2014 10:52 pm
Posts: 21
Here are some minor (or major) suggestions I personally think would improve the game:

1. Rare occasional enemy faction spec ops raid where 4-16 armored (or paradropped) MP5sd enemy units ambush bases

2. New very cheap radio command: A10 Warthog machinegun strike (very small linear area gets blanketed by machine gun fire from a passing A10 (which we don't see)

3. Air droppable mortar/mg setups

4. When AI hop into your APC (in the passenger seat), using the squad command, you can order AI to dispatch (passenger side) to the ordered area. Many times I have a full cargoload of troops in the APC, to make a push, they only leave the APC when I jump out but only to jump back in when I get in the APC. It's a waste to have AI in the APC passenger until the APC blows up or is totally abandoned.

5. Smoke grenades? (Might be stupid)

6. Mini quick all faction chat radio; Ex. 1. Artillery 2. Move Up 3. Regroup 4. Roger 5. Negative 6. Need Backup 7. Enemy Contact

7. Assassination mini-obj: Kill enemy AI commanders in bases (heavily armored and surrounded by elite armored troops)


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PostPosted: Wed Jan 07, 2015 12:19 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
1. AI is shit with stealth weapons, though if you want something like that try the tact ops mod.

2. I have tried to make this for the tact ops mod, sadly the air calls do not have the ability to do angled fire, there for anything not explosives is pointless.

3. ok idea, but unlikely.

4. http://runningwithrifles.gamepedia.com/Squad_control

5. Think thoughs are planned though after 1.0 no clue though have to ask the devs.

6. has been suggested many times, and is needed.

7. read viewtopic.php?f=6&t=1190#p7017

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PostPosted: Fri Jan 23, 2015 5:04 am 
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Joined: Sun Oct 05, 2014 1:04 am
Posts: 2
Smoke grenades would be useful in open spaces that can conceal the soldier but only the player and it's team can see an outline of the player.


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