It is currently Thu May 01, 2025 5:34 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 50 List provided by EpocDotFr | Players online 138


All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Mon Dec 15, 2014 2:07 pm 
Offline

Joined: Fri Dec 05, 2014 7:19 am
Posts: 14
first off i tried searching for post that were similar to what i am about to post but the search wasnt working properly. ok well sometimes ill be in a tank or apc or whatever vehicle it is for this matter and ill run into a fence or some oil barrels and my vehicle comes to a dead stop. i would think that a vehicle (especially a tank or apc) should be able to run through fences and oil barrels and some other objects that you would know a vehicle would run through. i know this has probably been brought up and the developers are aware of this, but im pretty sure these awesome developers of such an awesome game have been busy with other things too. if this has already been posted then i am sorry that i have duplicated a post that already exist. just thought i would throw this out there :)

Thanks for everyones support and answers as always!


Top
 Profile  
 
PostPosted: Mon Dec 15, 2014 4:05 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
As much as I'd like this thing to be there as well, there are two significant challenges to getting this feature properly done.

First one is that each object that can either exist or not causes a little bigger performance hit vs an object that is completely static, in RWR.

Having just certain fences or oil barrels, rather rare stuff like that, destructible might just be within a reasonable range for not ending up with a too big performance hit. We need to keep in mind that people are playing RWR with lower end PC's as well and are already struggling with performance.

The second challenge is the AI. The AI can handle steering around isolated disappearing objects like crates (pretty similar thing as an oil barrel), just fine, no problem with that, but the system made for navigating around/over longer wall/fence lines have been made to only support a static gapless model. So, going down there in that maze of code that does that and improving it to handle dynamic walls, it's a bit intimidating at this point :)

Curiously enough, we are actually adding a single destructible piece of wall in the second final boss map, and the AI barely handles it thanks to a hack I was able to pull off. It isn't perfect, but seems it works fine enough at least for that particular case.

Basically then, the pieces of fences and oil barrels too could be now modded to be destructible, the support is already there in 0.98.8, it's just we have no real data about how much it affects performance and if the AI gets confused about it when used all around the place and seems we won't have time to study it before 1.0.

The support is of course delicious enough that we probably will see it become taken into general use sometime after 1.0.


Top
 Profile  
 
PostPosted: Mon Dec 15, 2014 6:35 pm 
Offline

Joined: Fri Dec 05, 2014 7:19 am
Posts: 14
sweet man. i was wondering also if it would have an affect on performance and i know you want to keep this game capable of running on lower spec pc's which is great. i appreciate your reply pasik and thanks for all the hard work to bring us a great game man!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group