Jason9mm wrote:
Looking at it like that seems to be worth pondering upon, and maybe even prototype.
While I prefer designing new mechanics with a more wholesome whys, hows and whens, I can think of one specific issue I think the game currently has.
In urban areas, it's often pretty difficult to "open" a corner, kill the enemy behind it and move on. The enemies' ability to hit with single snap shot is pretty good, especially at close distances (as the distance always is when houses are cluttered = urban area). I'd even argue that the enemies can shoot two snap shots to almost opposite directions (to north, to south) faster than the player can, due to the mouse control, so a slight speed/accuracy penalty to the AI characters might be in order when they're shooting to a direction more than 60-100 degrees away from where ever they were facing just before the shot.
Whether this issue really exists or not, it'd be useful and plausible to have the ability to have your squad close in on the enemy from one side of the building while personally closing in from the other direction (and preferably timing it so that you get to shoot the enemy in the back after he's engaged your squad in the other direction). A general "go there" command would probably make this possible, if tuned right.
Absolutely true what you said about the AI being too accurate at shooting while turning around, it's pretty annoying, going to fix it soon.
The new map that I'm currently working on will eventually have access to rooftops. I can imagine the move command being useful also so that you climb to the roof yourself with M240 and get to a good position to shoot down to the street, while you order your squad to take on the enemy on the ground.