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RUNNING WITH RIFLES Multiplayer

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PostPosted: Tue Oct 28, 2014 1:40 am 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
I will try keep it short. So there are those minimodes, where we can do stuff. Nice stuff like Teddy Bears Hunting, or King of The Hill.

So here are some more ideas for game modes.

1. One Man Army
There are two teams which are fighting each other over 3 zones (should be like KoTH - one zone for one army respawn, one as capturable hill, and one for another army). However apart from those two teams, there is third team composed by only one player - he has permanent acces to rare weapons and best vest (MK 3). He gains score by elliminating players on both sides, and is only player that can gain score by killing other players. However when other player manages to kill him, they swap - One Man Army becomes member of his killer's team, while his killer becomes One Man Army.

Dying from bots does not count and will mean only getting respawned. Killing bots don't generate score.

Only other way of gaining points is by capturing and holding "Hill" zone - points over time for every member of team.

Game ends after set amount of time, or when somebody reach set amount of points. Player which will have highest amount of points when game ends is winner. Faction which holded Hill longer time is "Faction Winner".

2. Infestation

I just don't have better idea for name. Maybe You will help?

4 - 5 zones for fighting betwen three teams. But fight is unequal - one team have only 1 zone from begining and this is "uncapturable" zone. Other two teams have 50% of remaining zones each. Only those two "big" factions are gaining score - each time they are capturing zone, they gain 1 point. Moreover players are put only into those two biger factions - equally. So "small" faction is bot only at begining.

However when player get killed by any member of "small" faction (bot or other player) than he is respawned as member of that faction - permanently. When any other zone gets captured by "small" faction it becomes immune for future captures.

Game ends when time runs out, or when all players belong to "small" faction OR when "small" faction captures all zones. Winning players are those who avoided being "infected" AND are part of team that gained more points.

It might be nice idea to limit "small" team weapon chooise by locking sniper rifles completly for them.

3. Assasination

Two or three teams and same amount of zones (two for two teams, three for three teams).One player from each team is choosen as Leader. All teams are fighting each other, however they can not capture zones. Insted they try to kill enemy Leader. When Leader is dead, Your team looses possibility of respawning (both for bots and players), but DOES NOT LOOSES AUTOMATICALLY.

Game ends when time will run out, or when there is only one team with players still alive. Winning team is team that have at lest one player still alive OR if time will run out - winning team is that team which have still alive Leader. If all teams have Leader alive it is stalemate.

4. Hunt

Three teams on 4 - 5 zones. Two teams are fighting war over control. One of those two teams will contain Player that is "Prey", other will have only bots. Third team is players only team of "Hunters".

"Hunters" team are same colour as "Prey" team, and they are not viewed as hostiles by "Prey" team Bot AI (while they are still capable of killing those bots at will). "Hunters" are not visible on map for "Prey" and other hunters. They are also not marked in any way that could let anybody knows that this is an actual player and not another bot. Moreover "Prey" would be always visible on map for any "Hunter" and marked in game (via coloured star and nick in name). "Hunters" aim is simple - to kill their "Prey" as many times as possible during game... Each time a "Hunter" kills "Prey" he gets point. Easy? EASY! However - "Hunters" are not teamworkers - they are competing each other (while not knowing theirs identity on battlefield) as points are awarded only to the one that actually shoot killing bullet at "Prey", not for whole team. They are loosing also points when killed by "Prey". Also - "Hunters" don't capture zones.

"Prey" have two goals - help win war against "Bots" team, and not let "Hunters" to kill him. "Prey" can not see any markings on battlefield or on map that would let him identify "Hunters". Also he can not count on help from his fellow bots. "Prey" can not harm fellow bots, but definietly can harm "Hunters" - so shooting in bots is a way of making sure those are bots and not actually hidden "Hunters" (this way acting like bot will be risky for "Hunters"). "Prey" aways have acces to vests for free and is respawning with one.

"Bots" are opposing team for "Prey" that consist only of... AI BOTS! ^^ They are fighting war over zones control with "Prey" team. They attack both - "Prey" team and "Hunters" team indiscriminatly.

Only "Hunters" are affected by gaining points. They gain them when dealing finnal hit to "Prey". Amount of points awarded is depending on how long "Pray" was living so far (and this amount should be displayed somewhere so they know if it is worth to kill him now, or let him live a bit longer in hopes that nobody will take Your points in that time). Also "Hunter" that is being killed by "Prey" should loose some of his points - set amount? Or maybe certian % of already aquired points?

Game ends when time runs out, or one team will control all zones. "Hunter" with highest amount of points is considered a winner. "Prey" is considered winner when his faction will conquer all zones, OR if they will be controling more zones than "Bots" by the end of time. "Prey's" and "Hunter's" winning conditions are NOT interfiering with each other in any way - it is possible to have Victory for "Prey" and have Victorious "Hunter".


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