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RUNNING WITH RIFLES Multiplayer

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PostPosted: Wed Oct 01, 2014 6:28 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
Info: INTRO would be a unique map which appears at the start of the campaign, the map would serve as a place to teach the player the mechanics in a "safe" place, and to give some back story for the war.

MAP LAY OUT
info: the map takes place on a small island with a single aircraft carrier jsut to the south, the map only has 3 base locations, west island, east island, and carrier. The events of the map depend on which side the player chooses to take for the Campaign.


GREEN START ((for other sides swap Green with team name, if player is grey the grey will be brown if brown the brown will be green)
INFO: if the player plays as green they will start on teh carrier, with the commander telling the crew not to engage in the battle on the island. As the commander gives orders an elite soldier designed to look like a drill instructer will teach the player how to play, this includes having the player set up 3 turrets on the flight deck.

Once the player finishes the tutorial part, an artillery barrage from the grey side of the island will hit the carrier destroying a plane stationed on it. At this point the level goes active as the commander orders the soldiers to engage the greys. during this fight the brown will be allies and will help the player to capture the Greys side of the island.(only the players team can cap) once the island side is capped though they browns commander will appear over the radio ordering his soldiers to attack the greens for interfering with their war.

This starts a battle for the last point, once the battle is done a helicopter will land on the carrier and transport the player to the first battle site.

commander radio ((WIP I suck at dialog))

AT START
Commander: This is command to carrier Delta Nevada three, do not engage the conflict on the main land, we are here for humanitarian support and refugee evac.

instructor tutorial

Drill instructor: ALL RIGHT MAGOTS LISTON UP, WE MY BE HERE TO GIVE AID BUT I WANT YOU IN FIGHTING FORM. NOW I WANT ALL OF YOU TO RUN TO THE ARMORY DOUBLE TIME.

(movement promps and objective marker pop on the armory, player and 3 other soldiers are to move there the 3 other soldiers to give the player a sense of objective as well)

once at armor

Instructor: ALRIGHT MAGOTS THIS IS YOUR STANDARD ARMORY, FROM HERE YOU CAN BUY WHAT EVER WEAPONS THE BRASS SAYS. BUT IT AIN'T CHEAP. NEXT TO IT IS CATCH GO TO IT AND PULL YOUR PAY.

(a marker is put on a catch which is next to the armory (said catch doesn't have camo net, inside the catch is a single 100 RP dollar stack)

once player has the dollar stack

Instructor: ALRIGHT, NOW MAGOTS TAKE YOUR HARD EARNED PAY AND GIVE IT TO THE ARMORY, THEN GET YOUR ASSES AN [side main AR] and A MEDKIT. YOU WILL NEED BOTH.

((main AR and medkits are only items in armory, once palyer gets one of each the tutorial continues)

INSTRUCTOR: ALRIGHT NOW THAT YOU ARE ARMED, LETS SEE IF YOU CAN AIM, ON THE FLIGHT DECK IS FOUR TARGETS I WANT TO TO SHOOT THEM.

(player is pointed to a set of targets near them and given prompts on weapon usage)

INSTRUCTOR: GOOD YOU AREN'T ALL CROSS EYED TOADS, NOW GET ON YOUR KNEES AND SHOOT THEM AGAIN. ((promped for crouch and prone key pops up, player shoots targets again))

INSTRUCTOR: GOOD, NOW EACH OF YOU HEAD TO THE ARMOR AND GRAB A TURRET KIT, AND DOUBLE TIME IT. ONCE YOU GOT THE GUNS THE ARMORY MASTER WILL TELL YOU WHAT TO DO.

((player moves is given a prompted to head to the armory, which now has a turret in it, it is free, the player picks it up and then is prompted to place it at a specific point on the ship, this also tells the player how vehicles work))

The moment the player finishes Placing the turret red lights start flashing on the ship.

INSTRUCTOR: HOLLY HELL TAKE COVER.

((3 artillery strikes hit the ship, killing the player and everything on the flight deck. Info on respawning appears player then respawns))

COMMANDER: This is command to carrier Delta Nevada three, We have been attacked by the [grey], You have orders to engage, the [brown] will give support, take their base and destroy that artillery.

((first combat starts, player must swim or use a rubber boat to get the the main land, once there they will be able to easily take the point, as command drops in a tank which is loaded with a crew. The point does have heavy defenses though, once the point is taken, the base taken has 3 artillery cannons which are purely decorative, though they are there to explain how the ship go bombed, once the base is taken, an elite soldier will appear and c4 the artillery))

[Brown] Commander: THIS IS [brown] FIELD COMMAND YOU ARE NOT TO ENGAGE IN THIS CONFLICT, ENGAGEMENT IS TO BE CONSIDERED AN ACT OF WAR, PULL OUT OR BE ELIMINATED.

((at this point the brown soldiers become hostile and the player is ordered to take the last base. which do to the tank and the 2 v1 base advantage is pretty easy. Once the point is taken, command will come over the radio and a copter will land on the carrier.))

Commander: Liston up everyone The [grey] and [brown] have declared war on use, this is no longer an aid mission suit up and get to the copters we will be assaulting [keepsake bay, or the snow map] at dawn. WE are now at war.

((thus ends the tutorial/ intro))

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