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Some stuff that would add more "pleasure" to the game http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1837 |
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Author: | Brodaty [ Fri Sep 19, 2014 7:35 pm ] |
Post subject: | Some stuff that would add more "pleasure" to the game |
1st Have you read this? viewtopic.php?f=6&t=1610 YES. 2nd How long are you playing RWR? Well, approx 70 hours. 3rd You wanna suggest some changes, but what you have done to RWR? Well. I've earned some $ on G2A partnership program, it means that some people purchased RWR using my referal link. Also I've advertised this game through Youtube and some forums. So. There are few things that are realy annoying me in this game. Sometimes I'm making ALT+F4 ragequit, even I love this game. That's the reason why this thread popped up. Here you can find some easy-to-make ideas about RWR that should add some "pleasure" to RWR. 1. Block weapon pick up Sometimes we are using rare weapon or purchased one and we don't wanna change it or lose it during fight. It's realy annoying when we are trying to pick up some granades, rocket launcher or other items and we are picking up some crap weapon by an accident. It would be great to block weapon pickup in options, or change it to another button. For example, all items we are picking up by pressing F, but weapons by pressing V, or double F. 2. Autoreload Yes. Some people are agaist it. It would be great to do something about it - autoreload would be nice, however if devs are agaist it we can make a compromise. How about sound at the empty magazine for rifles, sniper rifles and shotguns? You know. Shot shot shot shot, ding! It's empty! How many times I have died in the chaos of battle, because I forgot to reload?! I'm not counting anymore. 3. Steam-Cloud profiles through the servers As I know, profiles are server-sided. If you join another one, you are starting from 0. It would be great to do some kind of Steam-Cloud profiles. If the server have turned on Steam-Clouds, our profiles are downloaded from Steam and we have as much experience and the equipment as it's saved in Steam-Cloud. This could work between servers. What if server goes down? Are we losing everything? It's wrong way, devs. So, Steam-Cloud profiles are great, right!? ![]() 4. Steam-invite There's nothing more awesome than Steam-Invite. Why RWR isn't supporting this? Also, this method is working as self-advertise. For example, invited user that don't have RWR immediately goes to see what kind of a game it is, right? Right. in addition, it would be great to see Steam friend list in the game! 5. Deployables overhaul I love games where I can earn something. Level up. Advance. Unlock more stuff. RWR should be a little more like mmo, rather than bot-shooter. Someone probably say - I'm crazy. How? Why? RWR as mmo game? Are you sick? No0o... I just want to see some kind of target in this game. Something to do, to unlock, to earn! So, it would be great to add more deployable stuff to the game that we can unlock with leveling. Avaiable unlocks are a little too expensive, I have not seen any player who would use a mortar, claymore or other additives. Some of them should be avaiable as weapon, not just stuff until death.
6. Loadouts Quote: Soldier classes - Not going to happen. RWR tries not to limit the soldier on the battlefield in terms of what it can and can not do. This idea isn't about soldier classes. The point is not to prohibit weapons or stuff, just about adding small key to the belt that allows players to use small bonuses. I know! I KNOW! RWR is based on some kind of rougue-like system, you die fast, every bullet can kill you at once, most items are avaiable until death. But as I said above, I'm huge fan of some kind of progress in playing. Even small, some unlocks that make me happy when I'm playing the game longer and longer. Also, we should not make more experienced players more overpowered, right?!. So, it would be great to make loadouts - after death you can choose 1 from 3 custom builds. It would be great to add some more items to the game, but not overpowered. Bulletproof vest should still be avaiable in the game. Examples below, these items should be avaiable in some kind of loadout customization and should be unlocked with leveling up. All items imho should be allocated and used again after death without cost, only changing them to other should cost RP. They are not overpowered, but can add more tactical gameplay. Players should be able to mix these items in their loadout.
Avaiable for +Sergeant rank
Avaiable for +Staff Sergeant 1st Class
Avaiable for +Major
Avaiable for +Brigadier General
7. Comments Any comments are great. I hope that some of my suggestions will be taken into review, or they will be commented by users. I tried to create my suggestions in... balanced way. So, experienced players should not be like gods that can not be killed. Most of the items I would like to see in the game give snakk perks. Not prohibit to play some weapons or this idea isn't creating character classes in RWR. You can still kill a player who is using loadout with +10% hp by one or two shots. Also, few more rounds in the magazine isn't huge difference, right? |
Author: | gimmic [ Fri Sep 19, 2014 7:46 pm ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
Brodaty wrote: 1st 1. Block weapon pick up Sometimes we are using rare weapon or purchased one and we don't wanna change it or lose it during fight. It's realy annoying when we are trying to pick up some granades, rocket launcher or other items and we are picking up some crap weapon by an accident. It would be great to block weapon pickup in options, or change it to another button. For example, all items we are picking up by pressing F, but weapons by pressing V, or double F. Excellent idea. Maybe it could even be set so that you just automatically pick up 'loot' if you have the inventory space. There could also be a different button for "pick up (to backpack)" so you can either pick up directly to hands or to storage. Quote: 2. Autoreload Yes. Some people are agaist it. It would be great to do something about it - autoreload would be nice, however if devs are agaist it we can make a compromise. How about sound at the empty magazine for rifles, sniper rifles and shotguns? You know. Shot shot shot shot, ding! It's empty! How many times I have died in the chaos of battle, because I forgot to reload?! I'm not counting anymore. Confused here. You say autoreload but then just mention a sound indicator. I am (with others) completely against any kind of automatic reload. I would be totally fine if the guns made a "click" noise though. Currently there's no sound and you sometimes don't immediately notice you're not firing anything. I loud "click" noise, even if it is unrealistic would be a good middleground to remind you to put a full magazine in. Quote: 3. Steam-Cloud profiles through the servers As I know, profiles are server-sided. If you another one, you are starting from 0. It would be great to do some kind of Steam-Cloud profiles. If the server have turned on Steam-Cloud's our profiles are taken from Steam and we have as much experience and the equipment as it's saved in Steam-Cloud. This could work between servers. Very unlikely due to the way different servers can be modded or even have different gamemodes. It would be trivial to host your own server, give yourself all kinds of gear and RP, then move to a PVP server and rape faces with radio-call-ins.. This game is just naturally aimed at server-specific character profiles. There are a few ideas I had with a 'trusted server network' or mods to enable an invasion character to carry over to a PVP one without the OP RP carryover... Quote: 4. Steam-invite There's nothing more awesome than Steam-Invite. Why RWR isn't supporting this? Also, this method is working as self-advertise. For example, invited user that don't have RWR immediately goes to see what kind of a game it is, right? Right. in addition, it would be great to see Steam friend list in the game! Sounds great. I suspect this would be closer to implementation once the steam workshop elements are integrated. |
Author: | Brodaty [ Fri Sep 19, 2014 7:48 pm ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
Quote: Very unlikely due to the way different servers can be modded or even have different gamemodes. It would be trivial to host your own server, give yourself all kinds of gear and RP, then move to a PVP server and rape faces with radio-call-ins.. This game is just naturally aimed at server-specific character profiles. There are a few ideas I had with a 'trusted server network' or mods to enable an invasion character to carry over to a PVP one without the OP RP carryover... Well, this option can be enabled only when many restrict settings are enabled. For example only for pure PVP servers where you must fight for your stuff rather than farming. |
Author: | gimmic [ Fri Sep 19, 2014 7:53 pm ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
Brodaty wrote: Quote: Very unlikely due to the way different servers can be modded or even have different gamemodes. It would be trivial to host your own server, give yourself all kinds of gear and RP, then move to a PVP server and rape faces with radio-call-ins.. This game is just naturally aimed at server-specific character profiles. There are a few ideas I had with a 'trusted server network' or mods to enable an invasion character to carry over to a PVP one without the OP RP carryover... Well, this option can be enabled only when many restrict settings are enabled. For example only for pure PVP servers where you must fight for your stuff rather than farming. It would be abused in a myriad of ways. 1) The design nature of the game makes it trivial to edit your save if you have control of the server. 2) The design nature of the game makes it trivial to flag your server as 'restricted' and have it totally modded. There's no trusted environment since servers are public hosted. 3) Even if it were, you'd have servers set up for people to 'farm' gear and equipment before moving to a 'real' pvp environment. |
Author: | JackMayol [ Fri Sep 19, 2014 9:53 pm ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
1. There is a priority queue already implemented, so that if there are different stuff around you, press quick F will first grab valuables, then rare weapons, then throwables, then secondary items, and then normal weapons. If you are unsure what stuff is within your pickup radius, better call the inventory (keeping F pressed). 2. autoreload = no, just no ![]() Btw gimmic, there IS a sound effect when you run dry and still try to shoot, you will hear this "click" 3. That's a huge topic we also discussed recently. We at least have to do something about profile sharing as if SASinvasion is down, some people don't even bother to jump on another server because of loosing the higher rank and stuff. Trusted servers would be an option but who can we really trust. For now there is only SAS, Pixel and invaUS as for the other servers we don't know the admins. 4. We didnt yet investigate into this but it's planned and ofc will also be implemented. 5. Ya I know what you mean and we also have a lot of people who would want to be able to use everything right from the start, so hmm. Anyway, pretty much everything is relatively easy to get once you play a few ours inva. I made the M107 sniper to be really rare and it's cool to see people on the server talking about it as they didnt see it yet. There will be more rare stuff to collect and maybe even to bring to a black market to change it into something really rare which you can't get elsewhere. I would want people to trade stuff to be able to have the item requirements for different rares but we'll see about that. Repairs of vehicles has been discussed and I kinda like it but I am not sure if it would make sense in RWR. Maybe a radio call which drops a "repair vehicle" and once a damaged vehicle is within a max perimeter it would get auto healed over time. 6. you have 1HP in RWR, every bullet can kill you, so adding like 2% more HP might be an issue ![]() Also we wouldn't want a higher ranked soldier to have an advantage over a low ranked. Weapon XP restriction, squad member number difference, Radio calls is enough imo. |
Author: | Tummerhore [ Fri Sep 19, 2014 9:55 pm ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
Quote: How about sound at the empty magazine for rifles, sniper rifles and shotguns? There is already a sound when you fire a weapon which is out of ammo, but it's very quiet. If you want to, you can change the sound file (path: [...]\Steam\SteamApps\common\RunningWithRifles\media\packages\vanilla\sounds, name: dry_fire.wav) or rather make it louder as a workaround.Edit: Oh, JackMayol was faster... ![]() |
Author: | pasik [ Sat Sep 20, 2014 1:10 pm ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
Quote: 1. Block weapon pick up Like Jack said there's a priority queue for the quick pickup feature. While it's not entirely like he said it's close enough. Anyway, the "item name peek" text display at your feet when you're near pickupable items matches with what you will pick up next if you press the pickup key, it means that you know what you're going to pick up before you press it. Room for mistakes should be pretty small this way, but it is still possible the game guesses it wrong what it is you want. If the game makes a wrong guess and displays the text for something you don't want, hold pickup and control the situation yourself. Easily, there could be some cases that have been overlooked with the priorities. Would be awesome to get feedback for those whenever you spot such situations. Quote: 3. Steam-Cloud profiles through the servers Wall of text warning. Long story short: don't be afraid to start over. Spoiler: Quote: 4. Steam-invite This sounds interesting. What and where is it in Steam? ![]() |
Author: | pasik [ Sat Sep 20, 2014 5:03 pm ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
Brodaty wrote: Avaiable unlocks are a little too expensive, I have not seen any player who would use a mortar, claymore or other additives. Not sure they're too expensive, maybe it's just some people don't do the things that give them RP. It is however possible that in Invasion it is not that easy to gain RP from delivering valuables as you've got so many players going after them. Anyway, I've seen people use miniguns and mgs plenty in Invasion, a few mortars too. I agree on the remark about claymores, no one uses them, including me - anyone who does, please stand up and tell us where. The blast range is so insignificant that it needs to hit exactly on target which ruins it for me personally. I guess claymores are more intended for PvP where you may need to defend more, but we lack modes that require it (apart from king of the hill, but both KOTH maps have pretty open space to enter so you can't choke areas with claymores. Quote: Some of them should be avaiable as weapon, not just stuff until death. When you die, you drop the items you had, you or someone else can still regain them. There are some weapon unlocks, 4 or 5 of them, but they will need some re-adjusting because some of them now fall into being just a little better than stock weapons while having non respawnability and a medium price.. they should be either like they are spec wise + cheap + respawnable or rare grade + even more expensive + non respawnable. Ending up in the middle is bad. |
Author: | harrified [ Sun Sep 21, 2014 2:01 am ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
On the autoreload question: How about using the reticle to show that your weapon is out of ammo? My preference would be for it to signal an empty magazine only after you've clicked and nothing happens, though. Actually I'd rather have that instead of an ammo counter on the HUD anyway. :] Next up: hardcore mode and autorefunds |
Author: | JackMayol [ Sun Sep 21, 2014 8:20 am ] |
Post subject: | Re: Some stuff that would add more "pleasure" to the game |
pasik wrote: I agree on the remark about claymores, no one uses them, including me - anyone who does, please stand up and tell us where. The blast range is so insignificant that it needs to hit exactly on target which ruins it for me personally. I guess claymores are more intended for PvP where you may need to defend more, but we lack modes that require it (apart from king of the hill, but both KOTH maps have pretty open space to enter so you can't choke areas with claymores. I sometime try hard lol. Lately on SASinva, where it was really difficult to pass the junkyard in Rattlesnake Crescent I placed a few of them around the yard as I knew the enemies will push us back. Had a few nice kills but wasn't really worth the hassle. For 0.98.3 the explosion range of the Claymore has been increased by a meter. As pasik said, claymores might make more sense in PvP though. |
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