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RUNNING WITH RIFLES Multiplayer

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PostPosted: Thu Sep 18, 2014 12:03 pm 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
Ok, I had first occasion to play finnal mission on Invasion server. Unfortunatly some players simply don't understand that it is ment to be done via stealth, not full scale assault. How about disabling any weapon kind that is not suppressed for players (and players only)? Would that be possible? There is nothing worse (just an expersion - there are many things in the word that are worse, so don't take this too litaraly) than situation when togethe with somebody else You plan carefully, go stealthy, elliminate enemies without making any noice... And suddenly somebody just come in and fires M16 all over the place! >.< So... Would it be possible to make players unable to shoot from not-supressed weapons? Only players, and only on this map.

Also I think that regardles of everything, on this paticular map EXP required for silenced weapons should be lowered to 0, so that even newbies can use them (without being forced to use pistols). But as I said - ONLY for this map. Not for other ^^ That would be silly ^^


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PostPosted: Thu Sep 18, 2014 12:35 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Invasion + a map/match designed for single player stealth had the odds that it won't deliver a very good experience.

Limiting weapons to suppressed weapons might take it a bit towards stealth direction but we can't stop people from using their stash where you might have any weapons. Also you can find any weapon types from the fallen enemies unless that's restricted too. Changing the XP requirement for certain weapons for certain map sounds weird as well even if it would be play-enabling for those without the required XP.

In some sense, it's worth to note that single player doesn't restrict the approach to stealth in the map either. Being alone, it might just be the wisest choice though.

Anyway, even with suppressed weapons only, the map wouldn't make too much sense with lots of players. I haven't seen how bad it is in Invasion, but I'd guess it would be best to design another match style for the final map in Invasion or leave it out completely and keep it for single player only.

E.g. the map could be adjusted into another regular capturing map, just with radio towers being the key to capturing areas. All enemies would be made respawning (as opposed to less than half in single player) and their commander would be enabled again.

The second final map will not be stealth related, that much at least, so it might be enough to have just that in place instead.


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