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 Post subject: AI Morale
PostPosted: Fri Sep 02, 2011 5:53 am 
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Joined: Fri Sep 02, 2011 5:45 am
Posts: 4
First of all I'd like to say how impressive this game is for being in Alpha.

That said, I'd like to contribute a possible idea.

In certain regions, each team would be given a limited amount of 'morale' if enough of the team was KIA, the morale would drop enough and the team would try to pull out. After pulling out, they would be able to retry (shortly) after. This would be good because it feels more realistic to war, even if the end result of this game isn't meant to be overly realistic.

I'm not going to pour detail into this because I think it would be good for the dev(s?) to implement it the way they would see fit.


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 Post subject: Re: AI Morale
PostPosted: Fri Sep 02, 2011 10:42 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Jacinth wrote:
First of all I'd like to say how impressive this game is for being in Alpha.

That said, I'd like to contribute a possible idea.

In certain regions, each team would be given a limited amount of 'morale' if enough of the team was KIA, the morale would drop enough and the team would try to pull out. After pulling out, they would be able to retry (shortly) after. This would be good because it feels more realistic to war, even if the end result of this game isn't meant to be overly realistic.

I'm not going to pour detail into this because I think it would be good for the dev(s?) to implement it the way they would see fit.


Good idea, I've also had some thoughts about implementing a proper pulling out behavior for the AI teams. Currently, although it sometimes might seem that they do some kind of retreating, they really don't, they just happen to realize they would need to be somewhere else preferably if they happen to run away :)


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 Post subject: Re: AI Morale
PostPosted: Fri Sep 02, 2011 11:42 am 
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Joined: Fri Sep 02, 2011 5:45 am
Posts: 4
pasik wrote:
Jacinth wrote:
First of all I'd like to say how impressive this game is for being in Alpha.

That said, I'd like to contribute a possible idea.

In certain regions, each team would be given a limited amount of 'morale' if enough of the team was KIA, the morale would drop enough and the team would try to pull out. After pulling out, they would be able to retry (shortly) after. This would be good because it feels more realistic to war, even if the end result of this game isn't meant to be overly realistic.

I'm not going to pour detail into this because I think it would be good for the dev(s?) to implement it the way they would see fit.


Good idea, I've also had some thoughts about implementing a proper pulling out behavior for the AI teams. Currently, although it sometimes might seem that they do some kind of retreating, they really don't, they just happen to realize they would need to be somewhere else preferably if they happen to run away :)


Well the idea in a nutshell was for retreating, so that by itself is the core idea. It was just my opinion that something like a morale bar would be an easy visual so players could see the status of the battle zone. However you implement it or if you do is of course your choice and from what I've seen from the game I'm sure you decision will be the best one. And also because you're still in development this is the best time to see what works best, right? Good luck with the continued development. :D


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 Post subject: Re: AI Morale
PostPosted: Fri Sep 02, 2011 7:29 pm 
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Joined: Sat Jul 23, 2011 7:41 am
Posts: 44
This idea reminds me of Spellcross so much...

Just add higher ranks losing morale slower (as from experience) and it will be perfect.



Spellcross even had fortified units losing morale slowly, but I don't think that would work well here..


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