The challenge with it is that the clouds show overlap, concentration of several squads / intensity of the situation in the same location, by being semitransparent and thus increasing color intensity gradually by each overlapping cloud.
One downside is that if it gets too far in weight, it'll block all the map visuals (building contours, roads). That's why single cloud opacity needs to be quite low to start with.
Then there's the problem of coloring the overall territory. If the base color in these areas is strong, you won't distinguish a single faint semitransparent cloud at all there. Imagine strong brown color as brown territory, and having a faint green cloud there; you won't distinguish it. Compare that to having white (or just a tiny hint of faction color) and blending that faint green cloud, there's a much higher chance you'll see it too.
The territory edges could be highlighted, I'd like that, but I don't know if it's worth the week that it'll take me to implement.
Other suggestions to bring forth the territory ownership?
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