--I'd Like to start with the disclaimer (to the devs of this game) that I know there are many features that people suggest that you probably already plan on implementing or even already have set up to activate, If any of these thing's seem like no brainers, or have already been suggested and acted upon or dismissed, that's my bad. and In no way am I criticizing this game, it's a great game and I just want to see as many neat refinements come the way of the many players and fans of RWR.--
Simply put, The Rp system although useful, is far to limited to truly engage players, and for very few and easily corrected issues (in my eyes anyway.. i don't know how to code a game) the first issue is that Rp in general is far too finite, and infrequently gained. don't get me wrong, the excitement of vaulting your cover to get some sweet gems in the middle of bullet hell is fun and will remain fun for the duration of my time with RWR - but having to restock via rp every time you die hurts the rp wallet disproportionately to the amount of rp gained over time by average players. The second issue Is that The radio calls are almost completely forgotten about, because it's either too expensive for players who die a lot, or not worth the investment for players who stock their stashes full of vests and what have you. I personally would love to use the radio calls more often, even if sparingly, seeing as how I see an npc drop a call every other minute, i think it's fair the Players should also have a little more opportunity to use the calls also.
To remedy this I suggest rewarding the players for various actions with small (mind you small) RP rewards outside the normal modus of collecting all the items you can and carrying them to the armory. These Rp rewards could be rewarded for a variety of actions there are already accolades for, like chaining kills, or killstreaks. for example, a three kill combo could be worth 3 rp, 5 kills in rapid succession - 5 rp, and so on, as well as kill streaks, being 3,6,9 and 12 rp respectively. this would allow players to build up a base of rp, get the gear they so badly want or need, and utilize the full range of features their radio and rank have to offer. The worldwar mod had a basic reward system, that was basically 1 rp per kill, which made the game that much more wonderful - now I'm not suggesting that, but greasing the gears with a little rp for accolades would make the existing vanilla version of RWR that much better for me and I assume many others who would like to see this feature. -------- The second suggestion I have for this already spectacular game, would be to enable the players to have a sort of COMMAND mode, where they could direct the troop movements of their selected faction, often times I see the AI putting the attack order in absurdly useless meat grinder areas, and although some interesting battles spawn in these places, it hardly makes for a tactical situation, and more like a post up and shoot endless amounts of enemies until there's a lull just long enough for your faction to move in and secure the area before being swept away again by a tide of enemies.
to remedy this, I suggest implementing this 'command mode' when the player has maxed out the amount of xp/rank they can acquire. and on the map screen, allow (while alive) for the player to assign a simple attack location, like the Computer commander does, and possibly the direction of attack (must originate from secure area on map) so the npc soldiers might utilize advantageous positions from wherever they're coming from (presumably scouted by players) -------- Finally, I suggest the option to select a pool of custom names to import, and the ability to select character model from the list of the different variants of a player's character's faction. One of the main draws for me to this game, aside from the fact that I love all manner of tactical shooter, and all manner of indie/isometric style graphics (which I feel strangely more emotionally invested in than games that look almost real) So the ability to make my little soldier on screen my own is greatly desired. don't get me wrong I'm not asking to see full on character customization, but having lets say a slightly different head, or brimmed hat instead of helmet, or rolled up sleeves (features that already exist within the game) could be selected from a simple ticker menu, possibly like the mods 'on/off' peripheral accept with the character model options.
this of all my suggestions is of the least import, but I love feeling connected to my little dude on scree, and even if it's only a few pixels difference, or a funny/unique name that I can scream consistently something at the top of my lungs like " *insert name* NOOOOOOOOOOOOO NOT LIKE THIS!" or "YOU BASTARDS! *insert name* WAS 2 DAYS FROM MUSTERING OUT! HE HAD A FAMILY *anguished sobs*" -- well you get the point. I already do that now with the names provided, the added option to personalize would be nice.
_________________ Long time listener, first time caller.
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