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 Post subject: Radio call positioning
PostPosted: Sat May 10, 2014 1:11 am 
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I just started playing the game today and managed to get enough RP to call in a few mortar strikes. Unfortunately, I managed to kill myself with two of them, much to my surprise. I just read that the radio call is target to where you have the cursor before you call in the strike. It seems very counter-intuitive! It would make more sense if I selected the strike, then told the guy on the radio where I wanted it. Changing the cursor to something different before clicking would help a lot as well.


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PostPosted: Sat May 10, 2014 2:02 am 
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I thought that it would be better taht way at first as well, after some time you get use to it.

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PostPosted: Sat May 10, 2014 4:36 am 
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True, but i guess in the real world, you're going to figure out the location of the strike BEFORE calling in the big boys.

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PostPosted: Sat May 10, 2014 6:40 am 
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What Comjak said

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PostPosted: Sat May 10, 2014 8:37 am 
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You could have colored smoke grenades that you have to through to position the airstrike.


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PostPosted: Sat May 10, 2014 3:02 pm 
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Joosh_h wrote:
You could have colored smoke grenades that you have to through to position the airstrike.


That would be cool, but it's kinda obvious to the other faction what's about to happen, lol.


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PostPosted: Sat May 10, 2014 3:47 pm 
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ComJak wrote:
True, but i guess in the real world, you're going to figure out the location of the strike BEFORE calling in the big boys.

ComJak


Yes, I figured out where I wanted the strike by looking at the screen.

I think the problem is the menu pops up and you have to move your cursor away from where you want the strike (if you were lucky enough to know this is what you had to do in the first place). Every other time I want to issue an action at a location (fire a gun, throw a grenade, issue squad command), I put the mouse where I want to do it and click. When I called in the strike, I never clicked and my mouse has moved all over the screen from where it started, so it seems totally ambiguous where the strike was ordered.

What if the game displayed a marker where the cursor is when I press and hold H so I know that's where the strike is going to be. Then I'd have a clear way of knowing that pressing H where the cursor is is important and doesn't just bring up a menu.


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PostPosted: Sat May 10, 2014 4:43 pm 
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bembleton wrote:
What if the game displayed a marker where the cursor is when I press and hold H so I know that's where the strike is going to be. Then I'd have a clear way of knowing that pressing H where the cursor is is important and doesn't just bring up a menu.

In fact it shows a red marker, red for danger.

Attachment:
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Anyway, I personally think it's justified that radio calls have a different interaction system than weapon shooting or grenade throwing as it's the only weapon system you've got that comes with multiple choices. 2 years ago in RWR there was only one radio call; back then no radio call menu was needed and it was exactly same as grenade throwing, point & press the key. Now it's point & hold the key and make the choice with mouse.

If the game featured a more elaborate squad order system, that would probably work in similar fashion as the radio call, with adaptation to work with RMB better.

bembleton wrote:
It would make more sense if I selected the strike, then told the guy on the radio where I wanted it.

My personal opinion is that this would be more clunky than the current way. The less clicks, modes and states you need to be in to execute OR to cancel the call the better.


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PostPosted: Sat May 10, 2014 5:51 pm 
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That's weird. I noticed the hand cursor, but not the red circle before. doh


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