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PostPosted: Mon May 12, 2014 10:31 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Visionhunter wrote:
Any bonuses should be purely aesthetic imo.


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PostPosted: Wed Jan 27, 2016 3:36 am 
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Joined: Wed Jan 27, 2016 2:50 am
Posts: 3
Hi guys,

Sorry to reopen what could be a dead topic but I was just thinking about the opportunity to add some cool things to work towards once you reach levels past 10 and I think it is a real shame you won't consider the "perk" idea... Even if they don't add massive advantages eg.

- equip an extra primary weapon in secondary slot
- carry an extra rocket
- take an extra shot when wearing vest
- carry an extra grenade
- have a higher encumbrance percentage
- increased chance of droppables/rares
- some slight stealth advantage
- squad mate accuracy boost
- increased RP generation

These are just some lousy suggestions i came up with on the spot. I have no doubt if you opened this up to the public you would have some better ideas in no time.
If you gained the option to have 1 perk at say 15k xp and then started unlocking perk options every 1k or 2k after that, i think you could easily ensure there is something for players of your fantastic game to aim for without making them one man armies / rambos etc


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