An idea for a boss faction for the last bit of the campaign, the idea is that after the player takes the area over this faction shows up at where the player started, while fighting there they retake everything, forcing the hostile sides to"work" together to go back to fighting. aka a temp truce.
legion back story: the legion is the real army for the location of which the 3 sides are fighting over, they are armed and more deadly then any of the 3 sides put together, as for why they haven't been defending their land, that is simple the legion is a side which was disbanded but after seeing the war in their home, they got mad and broke out the combat gear.
WEAPONSnote: all weapons can be bought in the armory if you bring a briefcase or cargo truck, to an armory while on a map with legion hostiles.
XM8image:
http://upload.wikimedia.org/wikipedia/c ... deview.jpgprice: 2 RP
kill chance: 0.5
ammo: 40
recoil:0.4
recoil recovery: 1
fire rate: 680
OICWimage:
http://upload.wikimedia.org/wikipedia/c ... ed_arm.jpginfo: a smg that fires a single high impact round every 6 shots
price: 4 rp
kill chance: 0.4
kill chance impact round: 0.7
ammo: 30 / 5 (30 for primary 5 for secondary though this is just cosmetic as its really just 35)
recoil: 0.7
recoil recovery: 1.45
fire rate: 534
MGLimage:
http://www.imfdb.org/images/thumb/6/61/ ... -MGL32.jpginfo: a 6 shot semi auto grenade launcher
price: 50 rp (none respawn)
kill chance: explosive
ammo: 6
recoil: 2
recoil recovery : 0.3
exp requirement: 4,000
fire rate: 200
AWP weapons systemimage:
http://world.guns.ru/userfiles/images/s ... -aw762.jpginfo: a high range high damage sniper, only none explosive gun to damage vehicles (0.2)
price: 4 rp
kill chance: 1
ammo: 4
recoil: 5
recoil recovery: 0.5
scope quality: 4x away.
exp requirement: 2,000
fire rate: 50
m60e6image:
http://img1.wikia.nocookie.net/__cb2014 ... /M60e6.jpginfo: a modern remake of an old weapon, is lighter and heavier hitting. (can fire while standing)
price: 4 rp
kill chance: 0.3
ammo: 200
fire rate: 800
recoil: 0.75
recoil recovery: 0.75
exp requirement: 1,000
AA-12image:
http://z1.enha.kr/http://rigvedawiki.ne ... lue=gk.jpginfo: a modern automatic shotgun (only automatic shotgun in game)
price: 2 rp
ammo: 12
kill chance: 0.59
fire rate: 500
recoil: 2
recoil recovery: 0.5
SECONDARY EQUIPMENTjavelin missile launcherimage:
http://www.imfdb.org/images/f/fa/Javalin.jpgprice: 5 rp
damage: 1.5
blast range: 2
minigun turretimfage:
http://world.guns.ru/userfiles/images/m ... -naval.jpginfo: a minigun on a tripod, has a high rate of fire and kill chance then a normal turret, though is a lot less accurate
price: 75
health: 0.9
GEARsemtex grenadeimage: NA as a real weapon doesn't exist
info: plastic explosive in grenade form, has a large blast range.
price: 2 rp
damage: 1.8
effect range: 7
HE impact grenadeinfo: a red version of the impact grenade slightly improved blast range
price: 2 rp
damage: 1.5
effect range: 4.5
vehiclesnote: vehicles, can be gained out side of legion fights but some misc event (miss drop, or flare call or something)
Bradley tankimage:
http://upload.wikimedia.org/wikipedia/c ... 101023.jpginfo: legions APC equivalent, replaces APC spawns on areas controlled by them
seats: 1 driver, 2 gunners, 6 passangers
guns: standard APC cannon, 2 tube rocket launcher (though with nerfed damage to 0.5)
speed: 20
acceleration: 5.6
weight: 15 (used wiki for info)
health: 2.5
T-90image:
http://www.enemyforces.net/tanks/t90_2.jpginfo: replaces tank spawns on legion controlled areas.
seats: 1 driver, 3 gunners
guns: tank cannon, Mg turret, mortar sytem(is aimed with cannon, gunner only controls when it fires)
speed: 9.5
acceleration: 8
weight: 300
health: 4
note: the mortar doesn't exist on the real tank, this is a game play feature.
desert combat buggyimage:
http://www.tactical-life.com/wp-content ... 07/dpv.jpginfo: replaces jeeps in legion controlled areas
seats: 1 driver, 2 gunners, one passenger
armament: 2 machine gun turrets.
speed: 23
acceleration: 7
weight: 2
health: 1
PCV info: personal combat vehicles aka powered armor, these are called in by legion units at random. this vehicle doesn't act like a vehicle except for the fact that the player or AI must get into it.
image:
http://usarmy.vo.llnwd.net/e2/-images/2 ... 093146.jpgseats: 1 driver
armament: 1 machine gun or 1 autocannon (is random)
speed: same as a soldier
acceleration: same as a soldier
health: 2 (only way it acts as a vehicle other then the weapon)
note: the PCV is an air drop vehicle, that only the legion can use, so if you see 2 suits of armor falling from the sky clear the area, and you will be rewarded.
EDIT1: added image links to ideas, reduced XM8 ammo from 90 to 40