pasik wrote:
I haven't noticed that standing behind a wall makes you invulnerable, especially crates are not that good covers even if you crouch as your head peeks above the crate and also it doesn't take much for the enemy to move and shoot you on the side. I feel I'm getting killed quite often if I just stay standing behind a wall, thus I'm mostly crouching and taking just a few quick bursts standing and back to crouch to stay alive.
The grenade bounce physics are pretty bad. Throwing a grenade into a trench with a steep height slope can actually bounce the grenade out of the trench, which isn't intentional
Also, throwing a grenade when crouching and facing a sandbag wall, makes the grenade bounce from the wall upwards making the grenade fly a lot farther than without the bounce, which is again not intentional.
The grenade throw distance seems pretty ok to me. Mostly when I throw a grenade, I find it doesn't fly that far that I was hoping for, the exception being the bug with getting strange bounces. Also, if you throw a grenade downhill, of course it flies longer.
As for the original post, the grenade boxes will get something at some point that makes them limited. Probably the grenade box will just become a grenade spawn point, so that there's a certain amount of grenades on top of the box at max and it takes some specific interval for a new grenade to pop up there.
Maybe make the grenade entity heavier so it can't bounce as high?
And also, maybe crates are random spawns around the map? And when one crate gets depleted, it turns to a regular crate, and another grenade box is spawned around the map somewhere?
And to keep it fair, a grenade box spawns on whichever side's territory that doesn't have as many grenade boxes.
Example: Green has 6 boxes, grey has 4. The next crate will spawn in Grey territory.
And when a base is capped, and a box is in that land area, it will be added to the captors box count, and deplete the losers box count.
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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is
MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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