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Stealth Mechanics - AI Awareness and Reaction Times
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1602
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Author:  ketnehn [ Sun Mar 23, 2014 4:35 am ]
Post subject:  Stealth Mechanics - AI Awareness and Reaction Times

One of the greatest aspects I love about this game is the fact that, if you are pushing on the enemy and find yourself in a stalemate, it is a viable option to go with a stealth route to change things up.

Nothing is more satisfying than taking an entire base by yourself by slowly and methodically taking out the enemy soldiers one by one.

That being said, however, nothing is more infuriating than making some really good progress into a base, and while sneaking up to an enemy soldier facing away from you, they instantaneously lock on to your forehead and take you out before you have any time to blink. It really kills the immersion, and is usually the number one reason why I find myself rage quitting.

Suggested Fix

Give unaware AI a "reaction time" to the presence of enemy soldiers. It seems unreasonable for them have such a high efficiency in killing simply because they, being computers, have the ability to aim towards the enemy and fire instantly.

Author:  pasik [ Sun Mar 23, 2014 1:12 pm ]
Post subject:  Re: Stealth Mechanics - AI Awareness and Reaction Times

Current reaction times are:
DAY_REACTION_TIME_TO_FIGHT_MIN = 0.3f;
DAY_REACTION_TIME_TO_FIGHT_MAX = 0.6f;
NIGHT_REACTION_TIME_TO_FIGHT_MIN = 0.8f;
NIGHT_REACTION_TIME_TO_FIGHT_MAX = 1.1f;

They all stop doing anything like dumbasses for that period of time, possibly just having said something like "Alert!".

Author:  ReginalDuke [ Tue Mar 25, 2014 2:26 am ]
Post subject:  Re: Stealth Mechanics - AI Awareness and Reaction Times

I don't think bots have a cone of vision in front of them. I think they see in 360 degrees. It seems that when bots have a clear line of sight on you, then they may be "seeing" you, even if they aren't facing you.

I think the character visuals in RWR are a bit misleading compared to similar games, because character models do not face the direction they are aiming, they face the direction they are running. All players and bots can instantly turn and shoot if there's a clear line of sight.

Author:  bwc153 [ Tue Mar 25, 2014 10:18 am ]
Post subject:  Re: Stealth Mechanics - AI Awareness and Reaction Times

As mentioned on the other thread, this is only the case when they are in combat:
viewtopic.php?f=2&t=1612

Author:  pasik [ Tue Mar 25, 2014 11:49 am ]
Post subject:  Re: Stealth Mechanics - AI Awareness and Reaction Times

ReginalDuke wrote:
I think the character visuals in RWR are a bit misleading compared to similar games, because character models do not face the direction they are aiming, they face the direction they are running. All players and bots can instantly turn and shoot if there's a clear line of sight.

Bots don't use mouse crosshair aiming, and they aim only when they shoot. If they end up shooting behind their facing direction, their accuracy lowers temporarily. Lowered accuracy doesn't guarantee missed shots, though.

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