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RUNNING WITH RIFLES Multiplayer

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 Post subject: Survival mode
PostPosted: Fri Aug 19, 2011 12:14 am 
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Joined: Thu Aug 18, 2011 11:08 pm
Posts: 1
Oh my god, this game is the game I was waiting for a long time already I want to say a big bravo for what you did, and yet the game is in alpha!

However, I wish to make suggestions for this game meets my expectations even more personal to play. I am French, I have a little trouble with English, I currently use a translator and I did not really read your column every suggestion. (why not add languages ​​to your game?)

First, with such a big map, it seems inconceivable not to introduce elements of survival or even an outright survival mode. With a stamina bar to fill, stopping to run, by eating rations, or even while sleeping at night. Competa otherwise physically slowed down, aiming so difficult. The player for as' users Drugs and the like to accelerate its competent. Day and night must be assumed by comparing the night affects the target, fatigue player etc. .. Then imagine the developers as a result.

Then, again on a map so large, the addition of vehicle seems mandatory. Would that jeeps carrying the disorder. Or even tank.

I also think the addition of a large building was built by the players (and destroy or capture by he opponents)A s a building programa aerial bombardment, a more powerful radar to locate the players on the map, vehicles, etc. but only by visiting the building or it will not permanently become too easy, defensive turrets, sniper tower, building construction vehicle, building supplier weapon gillet shot, diet, drugs.

Add climatic agents, such as wind, fire, snow, rain, and once again change the physical conditions of the players.

Change the AI to make it more aggressive, they can use the knife, grenades strategically, they learn to fly, or make suicide attacks

Add classes for the players, or make the player rise through the ranks in a visible, make more different weapons like snipers, guns, bazooka, and not just a simple game of different gun.

All my suggestion have the same subject, add survival aspect in this game.

Thanx for the game, thanx for reading me and thanx for responding me, see you later. (sorry for my approximative english)


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 Post subject: Re: Survival mode
PostPosted: Fri Aug 19, 2011 12:42 am 
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Joined: Mon Jun 27, 2011 8:42 pm
Posts: 63
Location: Portugal
I barely know french so I'm not even going to try to answer you in that language just for your reading's sake sorry :( (I'm Portuguese btw : D)

I'll start by the ones that have already been discussed before

The vehicles will be added, however they are not on the top of the dev's priority list. Jeeps and tanks are what I believe he'll implement when he does.

Pasik is aware that the AI should indeed be more agressive and he will, also I'll actually take this change to add something.
Have the AI patrol the HOLE base, not just the areas where they'd have a frontal attack, one can easily sneak behind the area, get into a good cover and kill them all

Pasik will not add classes, instead he'll have various weapons (or kits) to have the player choose what he actually wants to be, for example, right now you can pickup an MP5SD and perform sthealth opperations more easily.

Now for the rest

The stamina and hunger i don't really know, I would't want that in my opinion, it makes the game, too realistic but the wheather now that MUST be implemented XD

and I believe that various languages for the game wouldn't hurt.

Glad our community is growing.

_________________
Look behind you. What I'm not there? I see... then look forward. Still not there? ...On the sides? Up and down? ...Where the heck am I? ... Oh wait! Yeah! I'm the one that's trying to find me ._. That's rather silly isn't it?


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 Post subject: Re: Survival mode
PostPosted: Fri Aug 19, 2011 2:45 pm 
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Joined: Wed Jun 29, 2011 8:38 pm
Posts: 95
According to Pasik languages are still a good ways off, but they are coming.

It won't really be worth the implementation until the multi-player is set up.


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