Johnny Bongos wrote:
-Destructible Fences. (right now they're made out of godly metal)
-Tanks should be able to run over and knock over trees.
Not seeing these changing for 1.0, fences and trees continue to be made of godly metal.
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-Binoculars. (allows you to see a further distance when equipped)
This comes with the limitation that is with sniper scopes too. The game outside your close surroundings is not something you can see unless you run the game with no_simulation parameter. Running with no_simulation kills all performance normally. In a 30-player match without bots it would work, would require clients and the server to run with no_simulation. Mod potential?
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-Gun Attachments.
We have the policy of more weapons, less tinkering.
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-Smoother driving system.
This one I'm interested as well what it means. In online it's a bit of an issue as vehicles can't be very well client side predicted, so only those with low lag can acceptably drive them. There are a few improvements that will be done, like smoothening the errors with turning in online so that the vehicles don't "snap" to the new correct rotation received from the server.
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-Mechanic tools. (Allows repairs of vehicles)
Not seeing it would be done, it would make vehicles even more important than they are.
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-Ability to undo a mounted MG & barricade. (re-allowing for placement)
This one will be done.