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PostPosted: Sun Mar 16, 2014 10:11 pm 
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Joined: Sun Mar 16, 2014 1:27 pm
Posts: 1
Hey yall.
Bought the game for two of my buddies and I yesterday after playing the demo. Game is really fun so far and could be so much better with the community increasing in size and a few other additions. Happy to be apart of the community!
Here are some ideas I came up with while playing. Let's discuss em.

-Pistols/Sidearms.
-Motorcycle's (w/ Sidecars) - example
-Destructible Fences. (right now they're made out of godly metal)
-Tanks should be able to run over and knock over trees.
-Binoculars. (allows you to see a further distance when equipped)
-Gun Attachments.
-Smoother driving system.
-Mechanic tools. (Allows repairs of vehicles)
-Ability to undo a mounted MG & barricade. (re-allowing for placement)


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PostPosted: Tue Mar 18, 2014 5:58 am 
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Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Pistols are doable in mods, and Pasik and Jack aren't keen on adding them to the game.
No idea on Motorcycle
Destructable environment has been suggested many times, I think Pasik has said no due to current limitations.
Binoculars? Haven't thought of that. Currently is doable via mod, I suppose.
Attachments have been suggested, I believe pasik said no.
In which ways would you want the driving system improved, exactly?
A repair tool has been discussed a bit. Either in the form of a repair kit (like medkit), or a repair station.
Undoing fortifications could be a possibility, dunno if Jack or Pasik have talked about it.

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Last edited by bwc153 on Tue Mar 18, 2014 5:12 pm, edited 1 time in total.
Fixed my unintentional cut-paste of Pistols into repair kit statement.


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PostPosted: Tue Mar 18, 2014 6:02 am 
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Joined: Wed Jan 18, 2012 3:19 am
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Location: The States
I could definitely see a repair torch secondary be useful now that vehicles have life. Would make it more arcadey and may mess the balance of the vehicles up a bit.

ComJak

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PostPosted: Tue Mar 18, 2014 10:18 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Johnny Bongos wrote:
-Destructible Fences. (right now they're made out of godly metal)
-Tanks should be able to run over and knock over trees.

Not seeing these changing for 1.0, fences and trees continue to be made of godly metal.

Quote:
-Binoculars. (allows you to see a further distance when equipped)

This comes with the limitation that is with sniper scopes too. The game outside your close surroundings is not something you can see unless you run the game with no_simulation parameter. Running with no_simulation kills all performance normally. In a 30-player match without bots it would work, would require clients and the server to run with no_simulation. Mod potential?

Quote:
-Gun Attachments.

We have the policy of more weapons, less tinkering.

Quote:
-Smoother driving system.

This one I'm interested as well what it means. In online it's a bit of an issue as vehicles can't be very well client side predicted, so only those with low lag can acceptably drive them. There are a few improvements that will be done, like smoothening the errors with turning in online so that the vehicles don't "snap" to the new correct rotation received from the server.

Quote:
-Mechanic tools. (Allows repairs of vehicles)

Not seeing it would be done, it would make vehicles even more important than they are.

Quote:
-Ability to undo a mounted MG & barricade. (re-allowing for placement)
This one will be done.


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