Modest wrote:
Hmm... If You want it to be well ballanced than each mod should have upper hand and downside, so one is unable to have just better weapon. Insted You would end up with weapon which is better in some aspects, but also is lacking in other when compared with original.
But if You do not care about ballancing (or You want it to be on purpose semi-rare weapons) so much, than no needs to worry - they would become just better version of original weapons.
I think the mods can be balanced fairly easily, with some mods the added effectiveness is quite small and others do bring minusess along. Only real problem is the:
- Scope, changes the on screen aimer, adds vision range, balancing in mind I think an added "tunnelvision" would be nice. The further you look out of normal range the more of the screen gets blocked vision. Would apply to sniper rifles too. On PVP snipers tend to get tunnel vision quite easyly too, its not actually a major problem. On the other hand this would increase call in range so.. tunnelvision migt be ok.
-Reflex /holographic sights only changes the normal aimer to more clearer one (the small x that shows actual hit point would change color/ would be more "intense" color for easyer spotting, large aimer would have more "light" in the sight (the sight would not be a big + but maybe sort of U or O shape that might help slightly to see "around" the aimer that the current one) (Possibly the normal sight could be made even worse than what it is now)
-Silencer, silences weapon but bullet speed, kill propability, and range drops like a rock. Sorry snipers, this might not help as much as previously taught.
-Better front grip, slightly reduces spread.
- Bi / tripod stand reduces spread in RWR case? when firing on cover or when prone, increases it standing and crouched. (weight)
-shogun / grenade launcher (APC weapon projectile?), adds the secondary weapon (I dont know / or if pasik is going to go this far anyway, but naturally system to fire primary and secondary would need to be added to the game and who knows if that is going to happen [pasik might know

]), downsides is the reload action / primary would be unsable immidiatly after firing (like 0,3-0,5 secs or less or more depending what the surveys says) and increses spread slightly on primary use (again weight).
-Extended magazines. Larger ammo cap. Increases spread (weight)
-Laser sight (adds a presise stricke (you would be able to "track" the target, and the strike would hit what you are pointing? Sort of one shot mortar strike that would hit in 8 secs but you could move the point where it should hit during that 8 seconds - call option (drone strike?) / slight cost reduction to mortar and artillery cost? because what the f do the laser sights actually do?)
-flame thrower. yessssssss yessssssssss yesssssssss, infinite fuel, no downsides just pure awesomeness.
-bong. no seeds no stems just hits.