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 Post subject: Some Server Suggestions
PostPosted: Fri Mar 14, 2014 12:07 am 
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Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
OK, loving the new build, looks sexy as hell, congrats guys. However, first impressions and a few things that could do with being added to help along the way:

  • Game type to be listed in the server browser rather than in mouse over info
  • Max player count to be listed in server browser
  • Dedicated server to be marked in the server browser rather than in mouse over info
  • A message of the day feature to inform players of server hosts, and to relay info like "this server restarts every 12 hours at blah-de-blah o'clock UST" and other important messages
  • This one I know would be a fair bit of work so left it for last, but a GUI tool for server settings, something like Procon for BF4 that allows server changes to be done in a more simple fashion - map rotation, bit numbers etc.

As it is, things are looking sweet, good job!

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PostPosted: Fri Mar 14, 2014 8:47 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
{SAS}DocStone wrote:
OK, loving the new build, looks sexy as hell, congrats guys. However, first impressions and a few things that could do with being added to help along the way:

  • Game type to be listed in the server browser rather than in mouse over info
  • Max player count to be listed in server browser
  • Dedicated server to be marked in the server browser rather than in mouse over info
  • A message of the day feature to inform players of server hosts, and to relay info like "this server restarts every 12 hours at blah-de-blah o'clock UST" and other important messages
  • This one I know would be a fair bit of work so left it for last, but a GUI tool for server settings, something like Procon for BF4 that allows server changes to be done in a more simple fashion - map rotation, bit numbers etc.

As it is, things are looking sweet, good job!


Good suggestions. The biggest problem is the lack of space / how the font behaves in the in-game server browser, and simply that the game's internal UI toolkit sucks for such intensive task. That's why it's not certain if it makes sense putting too much effort there in the end. Using Steam Overlay and server lists is one alternative but there hasn't been time to study it if it's any better way out here.

For game type, there's no such classification currently, so a new field would be in order. Currently naming / comment is expected to be used to state it.

MOTD is supported by the server scripts, needs one function to listen for player connection events and send a private message to the player joining.

The GUI tool, whether it's web based or a desktop application, is possible to be created and made to function together with server scripts, but unfortunately I'm not seeing myself starting to work on it. Such an isolated tool would make a great trainee project, need to think about this :D


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