Some parts of the idea could be made already, basically. The weapon (and vest was it?) you've got can alter the movement speed, so you could for example have some item in the armory that designates you into such runner role, giving you a boost with movement. Maybe it's an ammo supply item represented as primary weapon, maybe it's something else.
Working in the mechanic of affecting ammo isn't doable, at least currently, as there's no such concept as ammo for reloadable weapons except within one mag.
Other alternatives, rather than more bullets, could be e.g. filling grenades for people or secondaries. This could work so that the supply item you've got, would either cause a mass spawn of this stuff where you apply it (I guess it's already doable in some way), or it could send a message to the script which would handle filling nearby soldiers' pockets or backpacks with grenades and stuff (not sure if doable yet, but will be).
Or, it could work as a more high level concept that there's some attribute that needs to be kept high enough, otherwise people will start losing their weapons or get their weapons swapped to a weapon which represents generic jammed / empty weapon (the script side can't exactly do that yet, but there's a slight chance it might be in the future).
On topic of getting AI to do it, not going to happen unless they can do it unaware of it, e.g. it works automatically as an area of influence.
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