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Character editor http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1447 |
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Author: | IronStrIkEr [ Mon Nov 04, 2013 12:57 pm ] |
Post subject: | Character editor |
Hey there, I just thought when it is possible to give random player models it should be possible as well to implement a character editor where you can change the helmet, vest, gloves and protectors like you want. I know that is certainly a lot of work, especially the interface. Anyway it's just an idea ![]() |
Author: | pasik [ Tue Nov 05, 2013 11:36 pm ] |
Post subject: | Re: Character editor |
Yup, you're right it's a hefty amount of work all right, at least if there needs to be a GUI for it or if it has to be integrated in RWR ![]() There are no plans to take RWR voxel editor to support these features, or any other new features for that matter, as far as I know the editor is as complete as it needs to be. If I had used a bit more time to design it so that the implementation would have been at least neat, I could've possibly opensourced it, if anyone would've been interested to continue developing it. Having said that, sproxel is open source, so theoretically it's possible to add new features there at least. EDIT: Hmm.. ok, now you got me thinking while I should've gone sleeping already ![]() Here's another solution to achieve what you're suggesting, the actual script would probably take a few hours for someone who's worked with XML parsing before: Spoiler: This still wouldn't allow you as a player to choose the model you'd have in the game, but it would ease the pain of creating combinations for models. There's a chance the support for this kind of thing could be one step closer soon, as the support for rank & current item setup -based models is coming. Should be at least moddable at that point to add a vest item none of the AI will use but which you can get at the armory and you'll have it when respawning too, and make that vest change your appearance. |
Author: | IronStrIkEr [ Wed Nov 06, 2013 7:40 pm ] |
Post subject: | Re: Character editor |
pasik wrote: This still wouldn't allow you as a player to choose the model you'd have in the game, but it would ease the pain of creating combinations for models. There's a chance the support for this kind of thing could be one step closer soon, as the support for rank & current item setup -based models is coming. Should be at least moddable at that point to add a vest item none of the AI will use but which you can get at the armory and you'll have it when respawning too, and make that vest change your appearance. Sounds good to me anyway. I really appreciate that you still care about the community. |
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