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1. Fences and Vehicles - I feel like APCs and Trucks should be able to destroy/topple small wire fences. Especially the truck because it looks like a beast of a truck.
This is planned for the final release. I doubt this will happen a lot before 1.0
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2. APC damage - It's hard to use the APC to kill. I understand that's part of its balance but maybe an tiny explosive round will do the trick. Something that has a real small blast radius that only has a chance to kill rather than a 100% kill rate. This blast kill chance could increase as the distance to the center of impact decreases. I'm talking a blast radius about the 1/4 the size of the grenades if even. The turret rotation and uneven terrain already add to the difficulties of using an APC and against someone with a good throwing arm or a LAW, it feels a little underpowered. An explosive round would allow the APC to take on groups of enemies that are clustered easier.
We fortunately didn't test much the APC before release but ya, I discussed already the small blast radius with Pasik. Explosions have for now all the same blast radius (HG/LAW). It'd need a hack in the code to make different blast radii possible. I am pretty sure this will be done soon. Also the APC will be able to destroy crates with his cannon. The turret rotation on uneven terrain is a bug and will be fixed in the next version.
I had a few diamond kill streaks with the APC so far. You just need to keep the distance (driver needs to drive back if enemy is too close) and be sure not to get flanked. As soon as you are within a certain radius of the enemy with a LAW he will automatically switch to the LAW, so you have to keep that distance to avoid it. With humans on the other team it might be another story

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3. New terrain type, Swamp - We have water which makes you unable to shoot and move at a slower pace, and we have land which you book ass across. A kind of swamp/marsh type terrain that simply slows down the character would add a whole new dimension to map making. It would make areas that are hard to reach and easy to defend as targets move slower and are easier to shoot. Swamps would make maneuvers more important as perhaps charging a base head on through a swamp would be a poor choice.
Sounds good, and would match the next map idea pretty well, a vietnam themed map with a bunch of vegetation.
We also thought about a frozen lake (for map4) where vehicles and soldiers would go crazy on it

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4. Passenger Indicator - On the jeep, it was easy to tell how many people were on the jeep. On the APC and truck however, it's impossible. An icon like the squad member icon would easily do the job so that you can quickly tell how many people (and maybe in pvp, WHO is) are in your truck.
We roughly discussed that also. Something definitely needs to be done in that matter. Maybe a key that highlights the slots with the team color that are already taken.