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0.92 feedback and bug report http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1380 |
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Author: | Visionhunter [ Sat Sep 21, 2013 12:13 pm ] |
Post subject: | 0.92 feedback and bug report |
FEEDBACK Mobile barricades are a great addition. Too bad grenades are a such a simple counter to them. Perhaps double their 'health'? Starting equipment is too powerful right now. In the campaign (haven't tried regular matches yet) I most of the time started with a full load-out OR nothing every time: 2 LAWs and 4 grenades or none of it. I suggest keeping starting equipment at regular levels (1 LAW, 2 grenades?) instead of all-or-nothing. Running around as a 'medic' is still as useless as ever. You're lucky to help a single soldier per match. When switching weapons (to LAW for example) you accuracy is maintained, allowing you to instantly fire an accurate missile. It would be nice to have to take time to aim after switching, as if you'd just fired the weapon once. Losing RP upon death in the campaign (not sure about regular matches) is very annoying. I'd prefer it if it would simply wipe my RP after every match to prevent me from piling it up, rather than reduce it on every single death. BUGS During the campaign, after winning a match, the game crashed when it was about to 'extract' us. Loading the save game put me back in the map we'd just won, with all bases in our control. However, there was now no extraction timer, making it impossible to finish the match and subsequently the campaign. Some maps have some 'rocky ground' that slows tanks to an extremely slow crawl for no obvious reason. Haven't tried it with other vehicles yet. Weapon deliveries to Armories that are asking for weapons don't always work. If I remember correctly, the southern Armory in Frostbite asked for SPAS shotguns, but every time I dropped one of it didn't count it as a drop-off. I double checked whether I had the right weapon the next time, and again it didn't accept it as a drop-off. It worked with other weapons at other Armories. I'll post more once I have more. Only played this patch for about 6 hours now. |
Author: | JackMayol [ Sat Sep 21, 2013 12:59 pm ] |
Post subject: | Re: 0.92 feedback and bug report |
* I already raised the HP of the hesco barriers for 0.93, not doubleing the health but at least to survive a grenade. * when you respawn after death it substracts the RP cost of your equipment to fill it up completely again. If you don't have any RP left, you will respawn with nothin but your weapon. * In singleplayer it's indeed quite useless to be a medic. In multiplayer, especially invasion, I used it quite a lot myself when running together with some other humans who are using vests and get wounded. I wouldnt mind myself to have a few more bots running around with vests so that you would find a few more wounded dudes lying around. * About the LAW it might be an issue for the AI, as you could drive through enemy lines without getting shot as it would take them too long. At least since 0.92 the LAW isn't very accurate if you are shooting while running. * the RP "loss" on respawn (not death) is not the final logic, we might tinker a bit around with this. For people who aren't dying often, this method is pretty handy but if you have a very low kill/death ratio it might get frustrating as you never really get a decent amount of RP. * For your crash I suppose it was while extracting to Wake Island? the invasion map rotation script has a small bug, there is already a thread about this. * for the rocky terrain layer there is an obvious reason why there is some drag to make vehicles slower. In Al Tabul for example, without it you could just drive easily around the map to backdoor the mosque with a respawn truck. Now it at least slows it down to prevent such "abuse". * I suppose that you tried to deliver a weapon to an armory which was in a base that didn't belong to your faction anymore. In this case the delivery procedure is frozen until you capture the base again. |
Author: | Visionhunter [ Tue Sep 24, 2013 11:31 pm ] |
Post subject: | Re: 0.92 feedback and bug report |
Thanks for the reply! A final note on the extraction bug, it was twice now and both times while extracting from Al Tabul in the campaign. Not sure where that was supposed to take you. The Armory bug showed up for an Armory that was under our own control. I checked whether I had the right weapon at the right armory and everything. However, the bug hasn't shown up since. |
Author: | JackMayol [ Wed Sep 25, 2013 8:00 am ] |
Post subject: | Re: 0.92 feedback and bug report |
yes the next map after Al-Tabul is Wake Island. |
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