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 Post subject: Nav brainstorms stuff
PostPosted: Thu Aug 29, 2013 10:57 am 
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1. Portable Ladder
A tool that lets you root one (1) ladder to a wall, in case you need to get to a comfortable spot. Available in the rank-point shop for about $10, and nowhere else. You have to dismantle it to get it back (something you can't do with normal ladders), and you can't dismantle it if someone is on it.
pasik wrote:
1. Portable ladder is a bit troublesome considering it would have to work online too. Currently most of the map elements, walls, crates, ladders are static to keep the amount of network traffic down and to not confuse AI too much, and it would seem that this is how it's going to be for 1.0 too. Having said that, the line is somewhat blurry already, as there's a workaround by using vehicle elements for all sorts of things, such as the Hesco barriers in 0.92.
ah okay


2. Portable Crate
A big hunk of wood and misc stuff that, like the ladder, is only available in the rankpoint shop for about $25. If you have it in your secondary slot, you'll suffer from the "full backpack" slowdown unless you place it or otherwise get rid of it. When placed, behaves like a normal crate in absolutely every way.
pasik wrote:
2. Now I'm about to walk over the words I just said for point 1, as a crate could be doable by allowing static vehicles to be destroyed by stabbing and being able to hook up the event of destroying the vehicle to spawning items based on certain rules. There's fairly confirmed plans to see this in vanilla as a form of supply drop, therefore it would be possible to make the thing a purchasable item as well.
note: I didn't hear of the "Hesco barriers" until sometime after posting this thread.


3. Smartphone
Rarely found in crates and/or rarely dropped by dead people. Can be sold for $50, takes up 1 point of backpack space.

4. C4 Brick
$20 in shop, available nowhere else. You can hook it up to a wall and specify a countdown -- the longer you hold the fire button, the longer the countdown. After setting it up, if you have the Smartphone you'll get the option of remotely detonating it instead. You can also attach a handbook, magazine or comicbook to it to make it grab the attention of enemy troops.
pasik wrote:
4. C4 is somewhere in the plans too, hopefully not too far away now. The way I was initially seeing it behave was that it would probably take the secondary weapon slot, you switch to it, and by pressing LMB, a piece of C4 would be stuck on to whatever it was set on, wall or vehicle basically.

You could set several of them by repeating that, and for detonation, you would detonate them one by one, by hovering the crosshair over one (the indicator would detect the C4 and display the text) and clicking on it. Maybe holding down could be interpreted as an intent to detonate all of them, or, you'd have to place the C4 close enough each other to form a chain of explosions - somewhere along those lines.

The idea about using valuables to attract enemies (AI or not) sounds pretty intriguing I must say, this must be done in some way or another :lol:
glad I could be of use c:


5. Pause Time-stop in singleplayer
Most of the time I have to get to a safe spot a la The Matrix just so I can alt tab out, and sometimes when I switch back to the game I find my soldier dead. I also can hear gunfire and other war stuff while Googling something. I say this should stop -- in the literal sense, whenever the game is paused.


6. Stick Grenade
A grenade that, unlike normal grenades, explodes on impact.

7. Sticky Grenade
A grenade that sticks to things such as the ground, vehicles and soldiers. Detonates after a few seconds, like a normal grenade.


will add upon this as i get more ideas


Last edited by Navar0nius on Fri Aug 30, 2013 5:30 am, edited 3 times in total.

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PostPosted: Thu Aug 29, 2013 4:23 pm 
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1. Portable ladder is a bit troublesome considering it would have to work online too. Currently most of the map elements, walls, crates, ladders are static to keep the amount of network traffic down and to not confuse AI too much, and it would seem that this is how it's going to be for 1.0 too. Having said that, the line is somewhat blurry already, as there's a workaround by using vehicle elements for all sorts of things, such as the Hesco barriers in 0.92.

2. Now I'm about to walk over the words I just said for point 1, as a crate could be doable by allowing static vehicles to be destroyed by stabbing and being able to hook up the event of destroying the vehicle to spawning items based on certain rules. There's fairly confirmed plans to see this in vanilla as a form of supply drop, therefore it would be possible to make the thing a purchasable item as well.

4. C4 is somewhere in the plans too, hopefully not too far away now. The way I was initially seeing it behave was that it would probably take the secondary weapon slot, you switch to it, and by pressing LMB, a piece of C4 would be stuck on to whatever it was set on, wall or vehicle basically.

You could set several of them by repeating that, and for detonation, you would detonate them one by one, by hovering the crosshair over one (the indicator would detect the C4 and display the text) and clicking on it. Maybe holding down could be interpreted as an intent to detonate all of them, or, you'd have to place the C4 close enough each other to form a chain of explosions - somewhere along those lines.

***

The idea about using valuables to attract enemies (AI or not) sounds pretty intriguing I must say, this must be done in some way or another :lol:


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PostPosted: Fri Aug 30, 2013 5:33 am 
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thank you pasik!

also, i just woke up and wrote this:
Navar0nius wrote:
5. Pause Time-stop in singleplayer
Most of the time I have to get to a safe spot a la The Matrix just so I can alt tab out, and sometimes when I switch back to the game I find my soldier dead. I also can hear gunfire and other war stuff while Googling something. I say this should stop -- in the literal sense, whenever the game is paused.

6. Stick Grenade
A grenade that, unlike normal grenades, explodes on impact.

7. Sticky Grenade
A grenade that sticks to things such as the ground, vehicles and soldiers. Detonates after a few seconds, like a normal grenade.


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PostPosted: Fri Aug 30, 2013 6:43 am 
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Navar0nius wrote:
Pause Time-stop in singleplayer
Most of the time I have to get to a safe spot a la The Matrix just so I can alt tab out, and sometimes when I switch back to the game I find my soldier dead. I also can hear gunfire and other war stuff while Googling something. I say this should stop -- in the literal sense, whenever the game is paused.

Most likely will be made in time for 1.0, but has never been a priority as in online you anyway wouldn't be able to pause. For the most parts, online and offline are tried to be kept exactly same.

Navar0nius wrote:
6. Stick Grenade
A grenade that, unlike normal grenades, explodes on impact.

Perfectly doable already as a simple mod, we haven't really seen a lot use for it / could be easily OP / render bazooka useless.

Navar0nius wrote:
7. Sticky Grenade
A grenade that sticks to things such as the ground, vehicles and soldiers. Detonates after a few seconds, like a normal grenade.

This can be set up once the C4 sticking is done.


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PostPosted: Sun Sep 01, 2013 10:20 am 
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pasik wrote:
Navar0nius wrote:
7. Sticky Grenade
A grenade that sticks to things such as the ground, vehicles and soldiers. Detonates after a few seconds, like a normal grenade.

This can be set up once the C4 sticking is done.


i would imagine an "sticky grenade" as an crossbow explosive bolt. Thats how i would use this 'sticky' feature.

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