All the sounds will be re-processed once we're in the polishing stage.
The difficult part with sounds is that they all come from different sources so they all have been recorded with different equipment, using different distances, processed with different kinds and amounts of compressing, limiting, reverberation and what have you. Trying to "undo" that starting from the final sound and get them all to sound similar won't be one day's job.
Talking about M16, it's way too mushy to fit with most other sounds, and the sound makes the weapon seem more powerful that it is. Famas on the other hand sounds fairly wimpy, despite being a newer sound, but it fits better with the weapon stats and among other weapons overall. Rare weapons are, and, will be always more processed than the stock weapons, as they need to have a "feel" of a bit overpoweredness.
Still, the sounds won't be made too overwhelming (like in Thundershot), as it gets tiring pretty fast.
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