Tummerhore wrote:
So, after my last failed bug report I hope, these things are actually really bugs...

- Ok, first Thing, I've found, are some huge shadows suddenly appearing on the map. (However, I saw that only happen at Aelion Coast)
Hmm, haven't seen anything like that myself. What kind of GPU do you have? I wonder if it could be running low on RAM.
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The next three bugs are all ai-related:
- It seems that the ai has some problems with getting out of the water at some places. They just swim against the wall. Particularly at the ship at "Old Port" in Saint-Anne. (I think it happens when there's ladder leading out of the water)
The ship intersects with the port platform wall which is in fact not supported by AI or physics in the game. The map needs a bit of redesign ultimately in that area. There are also other problematic areas with water and AI, still unsolved.
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- Often I've got problems to capture the last enemies' base, because I simply never get help of my (ai-)teammates. They just hang around at other (captured) bases, although there aren't any enemys there. When I go in the near of them, I can "activate" them sometimes, then they leave to attack, but that's not always working and it's really annoying when I'm always dying alone at the
last enemies' base, but I can see plenty of lazy teammates on the mini map.
I was looking into some of these problems for 0.90, but couldn't crack all of them, hope I got a few. It still happens from time to time that you indeed need to go back to the base to make them not stalled on whatever they stalled on. Also quitting and loading the match again solves the stall.
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- And at last: It's a bit odd that the enemies still alert their teammates after they have already capitulated...
That's it! I hope it helps a bit.
Yea, we just had an already defeated enemy complete their base capture even if the faction holding the center base had been declared a winner, similarly in Insular Complex.