RUNNING WITH RIFLES
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cargo trucks
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1285
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Author:  joneau [ Sat Jul 06, 2013 3:33 pm ]
Post subject:  cargo trucks

in the new version came that you can buy stuff from armory which storage seems to be infinite amount of guns and requests and other stuff.

to make it more realistic, armory should have limited stockpiles of gear like not infinite amount, different armory different gear to buy too. how to get more stockpile to armory? ---> cargo truck which would deliver stockpile to armory, the thing is that this cargo truck can be stolen by other faction or destroyed. of course either ai or player could control this truck (2 available seats).

this could be the third objective, protect and deliver cargo truck safely to armory. these could be randomly spawned around the map. of course shouldnt be that rare maybe like uncommon

Author:  Papa [ Sat Jul 06, 2013 8:48 pm ]
Post subject:  Re: cargo trucks

I like this idea. I don't like finite armories, but maybe if the delivery unlocked a rare weapon to be purchased at a ridiculous price, that would be cool.

Author:  pasik [ Sat Jul 06, 2013 9:57 pm ]
Post subject:  Re: cargo trucks

Currently you'd get a hefty RP reward by bringing in the cargo truck (online Invasion 0.89, single player Invasion 0.90).

Making it spawn a rare weapon or making a rare weapon available at armory wouldn't be out of the question either, but maybe that's logically odd -- does it imply that your faction rewards you a rare weapon for the delivery or that the rare weapon was in the cargo truck? If latter, maybe it would be better to have the truck feature an item supply point at the back (like an armory (=backpack), potentially with limited and specific supplies), and you could actually access the supplies even before delivering the truck anywhere.

If that way, the truck (or some other truck) could actually feature all sorts of goodies. As 0.90 allows "vehicles" (static ones too) to be created from items, the truck could offer some engineering resources to be deployed like pieces of sandbag walls or other stuff.

Finite armories does bring up the question that does respawning use those resources as well, and if so, do bots use it too, and if so, shouldn't bots also try to search for cargo trucks and deliver them to home? Failing to find them could perhaps easily starve the faction of weapons.. I guess spawning would stop or people would spawn without weapons then..? :D It's an interesting concept but I do have concerns the outcome gets out of hand quickly and it becomes a balancing nightmare.

Author:  joneau [ Sun Jul 07, 2013 5:22 am ]
Post subject:  Re: cargo trucks

well...trucks could have random amounts of weapons, there could be a little chance that truck has rare gun, but mainly just common guns but possibly not couple of each gun, it could be like, example 5 weapons, 1 request and medikit on one truck and other truck, 8 guns, riot shield, grenades and flashbangs.

uh...cant quite understand what youre saying now at the finite armor text. but of course bots try to search it and deliver if they can. anyone of you doesnt probably want to lose that truck to other faction. because its both faction fighting from it

Author:  pasik [ Sun Jul 07, 2013 10:26 am ]
Post subject:  Re: cargo trucks

I was referring to your idea about non-infinite armory resources. If it would be like that, it would be possible to run out of resources, right? So your armories would become empty eventually, you'd start to spawn without weapons, your crates wouldn't supply anything anymore. How would you fight the enemy if your resources get to that point, with knives?

Anyway, if the result of running out of resources would be that drastic, it almost means insta-defeat if you run out of resources, so delivering those cargo trucks become vital. How easy would it be to find one? Would both faction see the same cargo truck vehicle icon in their maps when it spaws to be delivered? It sounds as it would attract a lot of troops from both factions when a cargo truck appears in the area, and could result big fights over it -- having its health at 2 bazooka hits as currently would result in the cargo truck getting destroyed pretty easily in the process, leaving both factions out from its resource supply.

Also, AI doesn't know how to take over a vehicle without destroying it, so that would be a bit of a problem. They'd need to learn how to drive vehicles to spin and stop other vehicles, or prepare to barricade exit routes with their vehicles if the enemy was to reach the cargo truck first.

It sounds cool, but it's not easily made to be this big feature. I could easily see it happen in PvP as some kind of game mode, where both factions need to capture the same vehicle, and basically it could work just so that capturing 3 of these vehicles results in a victory, using it as a shortcut to starving out of resources without actual resource counting.

Author:  joneau [ Sun Jul 07, 2013 10:38 am ]
Post subject:  Re: cargo trucks

sry too much information to me :D.

of course spawn with gun even if armory is empty.

how about if 3 common guns are infinite at armory and rest can just end.

or a totally plan B capture the flag with trucks.

and the ai. i thought they know how to drive with vehicles.

Author:  Papa [ Sun Jul 07, 2013 10:50 am ]
Post subject:  Re: cargo trucks

What pasik said was interesting, about being able to place sand bags or other static vehicles. It got me thinking: What if the cargo truck was like a moving backpack in which you could place things? You would buy "static vehicles" (Like sandbags, fences, immovable weapons), but they would be really heavy items (not weapons, the items that sometimes drop and can be sold for RP). These items are non equipable so you HAVE to carry them in your backpack. Due to their weight, you would absolutely have to put them in the cargo truck for them to be delivered to the war zone!

Having a cargo truck at the war zone will let you bring very powerful tools to the battle field, so in very large fights this would be tremendously useful. Imagine having a tow wherever you want!

Here is how I imagined this COULD work:
1. If the cargo truck is NEAR an armory, it stocks up on various goodies depending on the driver's rank.
2. Players individually load up the truck with what they need.

Author:  pasik [ Sun Jul 07, 2013 10:55 am ]
Post subject:  Re: cargo trucks

joneau wrote:
how about if 3 common guns are infinite at armory and rest can just end.

This sounds closer to what was proposed to be added with delivering an enemy cargo truck: enemy weapons become available at the armory (and for respawning) for a given time or amount.

But, it still doesn't sound solid for most parts. The enemy doesn't have weapons that you'd crave so much to want to get their cargo truck; still the main attraction would be the RP reward. The situation could be different if the enemy was made to have rare weapons in common use -- but wait, then they'd spawn with those weapons and you'd come across them everywhere where you've managed to kill enemies --> not much point to get the cargo truck, at least not for its resources.

joneau wrote:
and the ai. i thought they know how to drive with vehicles.

They know how to get from place A to B by driving, but of course they don't know special vehicle tactics like spinning a vehicle in front by bumping to its side near its rear end. I'm not even sure if the vehicle physics work so well that that would actually occur if you'd try that. This could make vehicle chasing cumbersome.

Author:  joneau [ Sun Jul 07, 2013 11:38 am ]
Post subject:  Re: cargo trucks

pasik wrote:
joneau wrote:
how about if 3 common guns are infinite at armory and rest can just end.

This sounds closer to what was proposed to be added with delivering an enemy cargo truck: enemy weapons become available at the armory (and for respawning) for a given time or amount.

But, it still doesn't sound solid for most parts. The enemy doesn't have weapons that you'd crave so much to want to get their cargo truck; still the main attraction would be the RP reward. The situation could be different if the enemy was made to have rare weapons in common use -- but wait, then they'd spawn with those weapons and you'd come across them everywhere where you've managed to kill enemies --> not much point to get the cargo truck, at least not for its resources.


of course the truck can have medkits, nades, shields or requests to try to get (and possibly later the more heavier stuff what papa said)

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