RUNNING WITH RIFLES
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Render distance
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1251
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Author:  Papa [ Wed Jun 19, 2013 3:00 am ]
Post subject:  Render distance

I was playing around with snipers and was particularly interested in "sight_range_modifier". I was super excited to try out a ridiculously high amount, only to notice that enemies stop rendering shortly after the m24_a2's 1.6 mark. Vehicles do render, but their movement is choppy, similar to how they look if they are seen on the map.

If the distance of this render could be changeable, snipers would be able to pull off ridiculous kills which would make everyone happy :). Of course, players would need to take into account their computer's capabilities, as I am assuming this filter was put in place in order to improve the game's overall performance.

So, yeah. LemmeSnipePlz :)

Author:  JackMayol [ Wed Jun 19, 2013 5:38 am ]
Post subject:  Re: Render distance

you are right, it would affect the performance if we'd increase the active block size. Players with old hardware wouldn't be so pleased about your idea ;)

Author:  Papa [ Wed Jun 19, 2013 12:00 pm ]
Post subject:  Re: Render distance

Hey, I'm willing to drop down to 10 fps if it means I can snipe across the map :D

Author:  pasik [ Wed Jun 19, 2013 2:49 pm ]
Post subject:  Re: Render distance

Online is what makes it particularly problematic. You can't expect to sync areas that go much over 100m in range as you'll have way too many soldiers to sync which will generate too much net traffic to handle, particularly when player count goes up.

The second problem comes from having to accurately calculate physics stuff happening with soldiers that are several hundred meters away from you, in most cases having no real outcome in the field you actually see and experience, which can lead to CPU being overly used for no apparent benefit. There would be ways to optimize this and make it better (which would be too much work for 1.0), but online would nonetheless be huge challenge.

On the good side, the parameters that define how many world blocks are active and what is the block size will be available for modding later, this should allow long range snipes or the whole area properly active and no regions simulated if one wishes to set it up like that. I'm sure it'll work in single player mods with good PCs, to some extent even multiplayer, but we can't design the vanilla game on those terms.

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