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Rare weapon testing http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1226 |
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Author: | Visionhunter [ Sun Jun 02, 2013 11:29 pm ] |
Post subject: | Rare weapon testing |
It would be nice to have easy access to all the new rare weapons somehow. I've seen the 5 different ones but after about 50 hours I still haven't been able to properly test them all. On average about 2 minutes each. For testing purposes only, I propose one (or both) of the following: 1. Make them available in the armory for a reasonable price so they can be bought. 2. You always respawn with the weapon you died with, even if it's a rare. Right now it's nearly impossible to properly field test them, and since beta = field testing... it would make sense in my opinion. |
Author: | ComJak [ Mon Jun 03, 2013 2:17 am ] |
Post subject: | Re: Rare weapon testing |
You can do some .xml modding to make them very common. ComJak |
Author: | pasik [ Mon Jun 03, 2013 7:52 am ] |
Post subject: | Re: Rare weapon testing |
Easiest way is to override the parameters in all_weapons.xml: Code: <?xml version="1.0" encoding="utf-8"?> <weapons> <weapon file="ak47.weapon" /> <weapon file="apc_hmg.weapon" /> <weapon file="g36.weapon" /> <weapon file="m24_a2.weapon" /> <weapon file="riot_shield.weapon" /> <weapon file="m72_law.weapon" /> <weapon file="m240.weapon" /> <weapon file="mossberg.weapon" /> <weapon file="mp5sd.weapon" /> <weapon file="pkm.weapon" /> <weapon file="famasg1.weapon" /> <weapon file="m16a4.weapon" /> <weapon file="f2000.weapon"> <commonness value="0.0012" in_stock="0" /> </weapon> <weapon file="benelli_m4.weapon"> <commonness value="0.0012" in_stock="0" /> </weapon> <weapon file="pepperdust.weapon"> <commonness value="0.0006" in_stock="0" /> </weapon> <weapon file="tank_cannon.weapon" /> <weapon file="tank_mg.weapon" /> <weapon file="aks74u.weapon"> <commonness value="0.0010" in_stock="0" /> </weapon> <weapon file="p90.weapon"> <commonness value="0.0007" in_stock="0" /> </weapon> <weapon file="dragunov_svd.weapon" /> <weapon file="medikit.weapon" /> <weapon file="tow.weapon" /> <weapon file="vss_vintorez.weapon"> <commonness value="0.0007" in_stock="0" /> </weapon> </weapons> Just set in_stock to 1 to "unrare" them; they'll be shown at armory and you'll be able to respawn with them. Similarly, you should be able to modify their price by adding "<inventory encumbrance="1.0" price="0.0" />" next to commonness tags. |
Author: | Visionhunter [ Sun Jun 30, 2013 7:17 pm ] |
Post subject: | Re: Rare weapon testing |
Thanks, I'll give it a try! |
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