It is currently Thu May 01, 2025 12:44 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 51 List provided by EpocDotFr | Players online 201


All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Rare weapon testing
PostPosted: Sun Jun 02, 2013 11:29 pm 
Offline

Joined: Tue May 08, 2012 9:57 pm
Posts: 159
It would be nice to have easy access to all the new rare weapons somehow. I've seen the 5 different ones but after about 50 hours I still haven't been able to properly test them all. On average about 2 minutes each.

For testing purposes only, I propose one (or both) of the following:

1. Make them available in the armory for a reasonable price so they can be bought.
2. You always respawn with the weapon you died with, even if it's a rare.

Right now it's nearly impossible to properly field test them, and since beta = field testing... it would make sense in my opinion.

_________________
Moderator /u/Myrandall of the RWR subreddit.
http://www.reddit.com/r/RunningWithRifles


Top
 Profile  
 
 Post subject: Re: Rare weapon testing
PostPosted: Mon Jun 03, 2013 2:17 am 
Offline
User avatar

Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
You can do some .xml modding to make them very common.

ComJak

_________________
ComJak's house... stay out of it


Top
 Profile  
 
 Post subject: Re: Rare weapon testing
PostPosted: Mon Jun 03, 2013 7:52 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Easiest way is to override the parameters in all_weapons.xml:

Code:
<?xml version="1.0" encoding="utf-8"?>
<weapons>
   <weapon file="ak47.weapon" />
   <weapon file="apc_hmg.weapon" />
   <weapon file="g36.weapon" />
   <weapon file="m24_a2.weapon" />
   <weapon file="riot_shield.weapon" />
   <weapon file="m72_law.weapon" />
   <weapon file="m240.weapon" />
   <weapon file="mossberg.weapon" />
   <weapon file="mp5sd.weapon" />
   <weapon file="pkm.weapon" />
   <weapon file="famasg1.weapon" />
   <weapon file="m16a4.weapon" />

   <weapon file="f2000.weapon">
      <commonness value="0.0012" in_stock="0" />
   </weapon>
   <weapon file="benelli_m4.weapon">
      <commonness value="0.0012" in_stock="0" />
   </weapon>
   <weapon file="pepperdust.weapon">
      <commonness value="0.0006" in_stock="0" />
   </weapon>

   <weapon file="tank_cannon.weapon" />
   <weapon file="tank_mg.weapon" />

   <weapon file="aks74u.weapon">
      <commonness value="0.0010" in_stock="0" />
   </weapon>
   <weapon file="p90.weapon">
      <commonness value="0.0007" in_stock="0" />
   </weapon>

   <weapon file="dragunov_svd.weapon" />

   <weapon file="medikit.weapon" />

   <weapon file="tow.weapon" />
   <weapon file="vss_vintorez.weapon">
      <commonness value="0.0007" in_stock="0" />
   </weapon>
</weapons>


Just set in_stock to 1 to "unrare" them; they'll be shown at armory and you'll be able to respawn with them. Similarly, you should be able to modify their price by adding "<inventory encumbrance="1.0" price="0.0" />" next to commonness tags.


Top
 Profile  
 
 Post subject: Re: Rare weapon testing
PostPosted: Sun Jun 30, 2013 7:17 pm 
Offline

Joined: Tue May 08, 2012 9:57 pm
Posts: 159
Thanks, I'll give it a try!

_________________
Moderator /u/Myrandall of the RWR subreddit.
http://www.reddit.com/r/RunningWithRifles


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group