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PostPosted: Sat Jun 01, 2013 1:19 am 
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Joined: Tue May 08, 2012 9:57 pm
Posts: 159
If you managed to acquire a LAW you basically have infinite ammo with it.
After firing the missile, the LAW will disappear from your HUD (as you have 0 missiles left). However, if you press the alt weapon button to switch back you can fire the LAW again. This can be repeated endlessly.

I also noticed one parachute being stuck in the air very close to the camera's POV height. Has only occurred once and disappeared on its own.

I've noticed destroyed vehicles flying through my field of vision multiple times as I'm moving through friendly/contested territory. I think this has to do with vehicles spawning in locations where they're not supposed to be, like inside structures, fences or other vehicles. I don't think this has to do with the regular spawning points, as I've never seen any vehicle spawn in any of those locations and then behave like that.
Sometimes this creates hilarious results.

The disappearing/appearing soldiers bug is still present in this patch, still with unscoped weapons and on flat terrain.

Suggestion: Weather effects. Probably been suggested before, but rain/snow and thunderstorms would be a nice addition.
Rain puts out burning vehicles (future feature, wasn't it?) and reduces visibility. Thunderstorms also reduce visibility, but for a moment actually increase it greatly whenever lightening flashes.

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PostPosted: Sat Jun 01, 2013 8:59 am 
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Visionhunter wrote:
The disappearing/appearing soldiers bug is still present in this patch, still with unscoped weapons and on flat terrain.

I believe this is the same version you played last time. 5x5 active blocks is only in 0.89 which is being made.


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PostPosted: Sat Jun 01, 2013 9:56 am 
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Visionhunter wrote:
If you managed to acquire a LAW you basically have infinite ammo with it.
After firing the missile, the LAW will disappear from your HUD (as you have 0 missiles left). However, if you press the alt weapon button to switch back you can fire the LAW again. This can be repeated endlessly.

Hey thanks, this is a great find, seems to have slipped through when weaponless mode was added.

Visionhunter wrote:
Suggestion: Weather effects. Probably been suggested before, but rain/snow and thunderstorms would be a nice addition.
Rain puts out burning vehicles (future feature, wasn't it?) and reduces visibility. Thunderstorms also reduce visibility, but for a moment actually increase it greatly whenever lightening flashes.

We have a weather effect in map4 :) I'm not sure if we're gonna go much farther than that. Rain would be easy to make with the same system and use an ambient sound that sounds like raining, but there's no way to control for how long and when the effect starts and stops, and listening it rain for a few hours could get on nerves.

Maybe rain could be used in one of those shortie 2-base maps we've got in plans for Invasion.


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PostPosted: Sat Jun 01, 2013 4:48 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
rain could be used on a stealth oriented map. Reduces enemy visiom by 15%? :)

ComJak

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PostPosted: Sat Jun 01, 2013 8:21 pm 
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Joined: Tue May 08, 2012 9:57 pm
Posts: 159
pasik wrote:
Visionhunter wrote:
The disappearing/appearing soldiers bug is still present in this patch, still with unscoped weapons and on flat terrain.

I believe this is the same version you played last time. 5x5 active blocks is only in 0.89 which is being made.


My bad!

ComJak wrote:
rain could be used on a stealth oriented map. Reduces enemy visiom by 15%? :)

ComJak


Get crazy, make it 20%!

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