RUNNING WITH RIFLES
http://www.runningwithrifles.com/phpBB3/

GodBlock's Suggestions!
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=1171
Page 1 of 1

Author:  GodBlock [ Sun May 05, 2013 6:11 pm ]
Post subject:  GodBlock's Suggestions!

OK I'll keep this to the point (haven't searched so these probably already exist!)

1) Player Squads, similar to AI squads with you as the leader, but other players!

2) Crosshair can be coloured by the player (snow levels are grrr)
2.1) Line of sight indicator can be coloured by the player ( grrr)

3) Helicopters

Thanks
GodBlock

Author:  ComJak [ Sun May 05, 2013 9:04 pm ]
Post subject:  Re: GodBlock's Suggestions!

Hello again!

1. Player squads would only really make sense if there was some benefit to being close together. For instance a health boost or accuracy boost (just examples). Otherwise, there is not logical reason for players to clump together. And if you think AI are hard to control in squads, wait till your squaddies have minds of their own!

2. I believe you can do a simple photoshop of the textures in X:\Programs\Running with Rifles\media\packages\vanilla\textures. There is a texture called "Crosshair" and "dynamic_crosshair". I do agree that an in game color selector would be nice but these small UI changes will come post 0.90.

3. Patience

ComJak

Author:  DoomMetal [ Mon May 06, 2013 1:02 pm ]
Post subject:  Re: GodBlock's Suggestions!

ComJak wrote:
1. Player squads would only really make sense if there was some benefit to being close together. For instance a health boost or accuracy boost (just examples). Otherwise, there is not logical reason for players to clump together.

Health and accuracy boosts doesn't really sound good imo, but yea, just examples. :)
There are lots of benefits to staying together though. Ofcourse, "clumping" together is a bad idea, spacing is important. That doesn't mean, they shouldn't stay in touch with eachother though.
Another human can watch your back way better than the AI can. Currently the best you can do in that department is setting their waypoint in the opposite direction of what you are covering and hope for the best.

ComJak wrote:
And if you think AI are hard to control in squads, wait till your squaddies have minds of their own!

The obvious solution being TeamSpeak or something similar. Typing in combat is just begging to be killed. :lol:
Also it doesn't hurt to be a bit organized, without going total milsperg about it ofcourse. :P
Having a designated squadleader is really useful, and cuts down on the "uuuh, where should we go now? i dunno, uuuh?"-situations.
Also having a clear and consistent view of what role you have in your squad helps. If you are on the back of the line, you watch the back and your mates can count on that, and so on.
They key to winning in tactics is situational awareness. And the key to situational awareness is communication. Four people see a lot more than one.
/mad_rant
I forgot where i was going with this. But I think I had a point in there somewhere.
I don't really know if player squads are really neccesary. But perhaps some better visual indicators on other players.
I think even just the ability to choose your marker color (and perhaps have them persistent) would help a lot on identifying who's who.

Author:  JackMayol [ Mon May 06, 2013 1:34 pm ]
Post subject:  Re: GodBlock's Suggestions!

I had a Platoon idea after we had this official PvP match back in march where everyone ran pretty much in every direction.

It's from the secret ( ;) ) dev section of the forum but I think I can share it with you:

Quote:
I made a mockup about the idea. Might be easier to understand with an image.


- So basically the platoons screen is showing up when you press tab (map)
- A player will be shown as a circle with a number on it (or I'll adapat the player marker to look ok with a number inside it).
- The number is the number of the platoon to which the player belongs.
- A platoon is a group of at least one squad.
- A squad can be a single player with rank1+
- The number right to the platoon name is the number of the soldiers in the platoon, including humans and bots. The number right next to the playernames is the number of the soldiers in the squad commanded by the player.
- The next column shows who is the platoon leader (maybe a column isn't required for that, maybe a "*" or different text color would do the trick.
- The next column is the commanding text which only the platoon leader can write (Maybe starting a chat with "//" would register it as a commander text entry). The commanding text is just something visual and maybe an aid for your platoon members to know what you exactly want to do.
- The bigger 45° rotated rectangles with the platoon number on the map are markers that also only the platoon leader can set, which will be his objective most likely based on this commanding text. Platoon members could do whatever they want if they feel like it, but for clans/competition they might want to do that properly.
- When you die you can switch to another platoon or join one or go back as lone wolf/independent squad leader.

Image


PS: don't be too excited (or not) as there are no plans yet if this will be done or not as there are many other priorities anyway. Pasik seems not overly thrilled about it ;)

Author:  ComJak [ Mon May 06, 2013 4:11 pm ]
Post subject:  Re: GodBlock's Suggestions!

Very EXCITE! :P

ComJak

Author:  pasik [ Mon May 06, 2013 8:41 pm ]
Post subject:  Re: GodBlock's Suggestions!

Yea.. the illustration does have some of that "once in a blue moon"-feature feeling, similar to the secondary squad commanding feature. I do agree on that communicating targets to other players should be somehow possible in a controlled manner, so that you don't have to see 50 targets in your game and map view in a 50-player battle, if target marker communication is implemented. Same goes for chatting.

I think the easiest way would be to allow people to just form groups, say by commanding /join X. This would tell the game to filter faction chat and markers only to your group, by default, I suppose.

The primary function for this would be to support TS. You can say "wtf guys, take out that mg" in TS and click a key over the enemy MG in your game view and bling, the guys in your group will see where you pointed to.

Author:  DoomMetal [ Tue May 07, 2013 4:08 am ]
Post subject:  Re: GodBlock's Suggestions!

ComJak wrote:
Very EXCITE! :P

Seconding this. :lol:

pasik wrote:
The primary function for this would be to support TS. You can say "wtf guys, take out that mg" in TS and click a key over the enemy MG in your game view and bling, the guys in your group will see where you pointed to.

TS does have a plugin API so something like this is quite possible. ;)

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/