Hi all, I'm not sure if this suggestion has been asked before (I looked through the forum quite fast) so... Destructable cover. Ever went into a firefight and hid behind a crate, only to have an APC HMG or even a grenade demolish it, leaving you exposed? Just like that, except with different types.
Wooden walls, hedges or trees stop small arms fire but MGs and high-powered weapons like sniper rifles have a probability of penetrating and eventually demolishing. APC HMG just plain demolishes them.
Stone walls provide more protection against MGs and such, and can survive longer against the APC HMG before collapsing.
The collapsing walls would be in segments, similar to the walls in Red Alert and would have either two or three states depending on its height; intact and collapsed for waist-high walls; or intact, damaged, collapsed for head-height walls.
If this were implemented, the APC HMG, LAW and MGs would be even more useful, as they can be used to take away the enemy's cover whether you are attacking a fortified position, or a mob of enemies is advancing from cover to cover on your position.
It may also change the overall impression of the game. For example, in one game, my faction got pushed back to our last two territories but we got a second wind and started winning them back. It then occurred to me that the territories we recaptured (especially those where fierce battles took place) still looked pristine and untouched. Now if stuff like hedges and fences were visibly destroyed and walls collapsed it would reinforce the feeling that a WAR is going on.
Thanks for reading through that.
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