harrified wrote:
I wish pasik would compile a manifesto [HINT]
Here's something I could think of without looking at my todo-list with way too many items. As outlined in the About-page:
single player and online campaign modes
more maps, configurable for assault & defend
new item system: new grenades, vests, medikits, riot shields, rare weapons, calls
new outfits
more vehicles
Mac port
engineer features, wall construction
more modding possibilities
single player and online campaign modes
more maps, configurable for assault & defend * equals Invasion
* I'm dreaming of 10 maps, of which 5 has been done, a few assault maps where enemy defends only
* includes side objectives, vehicle based, item based, character based
* overview screen, where you see the overall status of the Invasion
new item system: new grenades, vests, medikits, riot shields, rare weapons, calls* basic enablers are almost done now
* vests, medikits, rare weapons = Invasion only
* calls means at least different levels of squad drops and mortar strike like elements, maybe some kind of item or vehicle drops
* potentially includes a helo
* reward / random loot items which are practically useless, but can be delivered to the faction in hopes of duty points reward
* melee items
* other content ideas have included C4, mines, construction resources, plenty of things should be possible to create once we decide what it could be and where and how to use them, main idea is that the logic should follow either shootable/pointable (+ reloadable), throwable, wearable or melee, or just something to carry & deliver
* limited ammo..
new outfits* at least new factions to be played in 2-faction matches
* I'm dreaming of free count faction matches
more vehicles* mostly about appearance, with some added support for vehicles with weapons, so again should be doable once decided what
* jeep with MG / humvee?
* weapon truck for an objective
* tank?
* while not exactly vehicles in the usual sense, I'd add a few "static" vehicles here used as stationary weapons and destroy targets
Mac port* I'm dreaming of owning an Apple product which I only use to compile and test RWR
engineer features, wall construction* the simple version makes it possible to set up single piece structures that provide cover and which can be destroyed
* the complex version is something I dare not dream of
* at times I also think of destructible fences and other structures which have been laid out initially in the map, which won't repair themselves, issues with this are mostly AI related
AI* battle-taxi
* usage of new items
* side-objective support, where needed
polishing* jumping down from a roof and getting a penalty for doing it
* coming down ladders by sliding, you know
* bug fixing, there's quite a lot to fix
* + and all the 483 things that are facing a risk of falling off the scope of 1.0
usability* communication markers
* slight revamp of the menu and options, scoreboard and other UI
* indicators and hand-holding to some extent
* localization
* + and so on
more modding possibilities* character configs (similar to what weapons and vehicles have)
* AI configs (all AI parameters I've needed to create the AI in RWR)
* metagame interface to be extended with about all commands that are carried over network from server->clients
* + all the things I've made vague promises of which I currently don't remember