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 Post subject: Tank movement
PostPosted: Sun Mar 16, 2014 10:18 am 
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Joined: Sun Mar 16, 2014 10:16 am
Posts: 2
I have a few suggestions for the Tanks.
- The ability to turn on the spot (tracked vehicles can do that)
- The ability to run over low walls/fences/lamp posts with tanks


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 Post subject: Re: Tank movement
PostPosted: Sun Mar 16, 2014 10:30 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Turning on spot should be possible unless there's been a change that has broken it. It happens if the tank is still first, then you steer to either side and then press forward or backward.


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 Post subject: Re: Tank movement
PostPosted: Sun Mar 16, 2014 11:48 am 
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Joined: Tue Mar 05, 2013 12:25 am
Posts: 193
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Turning on the spot still works fine. :)

Driving over fences/walls/lampposts/trees and that sorta stuff has been suggested before, but I think it could be hard to pull of well. The engine doesn't support destructible environments afaik, so for this to work the tank would have to simply pass trough those objects. And that might not look so good. :P


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 Post subject: Re: Tank movement
PostPosted: Sun Mar 16, 2014 3:26 pm 
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Joined: Sun Mar 16, 2014 10:16 am
Posts: 2
Huh, it didn't work for me.
Either way, thanks for the replies :D


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 Post subject: Re: Tank movement
PostPosted: Wed Mar 19, 2014 8:23 pm 
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Joined: Tue Mar 18, 2014 2:01 pm
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While we're here, it might improve the drivability of the tank a little if steering was made slightly more 'floaty'.

I'm not talking making it less responsive by much, but when moving at an angle you're constantly alternating turn keys. If the tank handled slightly more like a boat, with some turning slip it would make handling seem a lot more responsive.

This is actually kind of similar to how the jeeps work at high speeds. They seem to slip and handle like expected.


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