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 Post subject: More Squad Movement
PostPosted: Mon Mar 18, 2013 9:06 pm 
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Joined: Thu Jun 14, 2012 6:39 am
Posts: 56
In the new Update, New squad commands were added. I thought that the new driving orders were nicely emplaced. But I notice that a lot of the ground squad movement commands are a bit inaccurate. I thought to better the squad move command, you could hold down the RMB, and Dots would appear on the ground to show were the units in your command would move to, and that they would hold their positions there. To give a better example, It would be as if you were moving a unit in company of heroes. Little dots would appear on the ground or position they were moving to. And the dots were different colors depending on the safety of the cover. Any thoughts?

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 Post subject: Re: More Squad Movement
PostPosted: Tue Mar 19, 2013 9:01 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Can you give an example where or how the squad positioning was inaccurate?

Without knowing that yet, I'll just throw here that depending on what the environment is like, the squad members try to keep a distance from each other to not to clump up, so getting the whole squad to a single position should not be possible to achieve accurately. Because of that the markers need to be thought of more like hints.

They also might try to locate cover in the surroundings of the marker, but honestly I don't remember if they do or don't :D

Another thing that affects it is if you were in a battle while your squad didn't appear to move to the position. If they were fighting, it's likely they were distracted not to follow your orders, or, maybe they were already fighting against an enemy in the direction of the marker, hence not being able to move towards the position; you could try to double tap (or re-tap at the same position) to boost the command. They practically should charge towards the position then, risking their lives by leaving the cover they might have gotten in to in the battle.


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 Post subject: Re: More Squad Movement
PostPosted: Tue Mar 19, 2013 10:51 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
in company of heroes (I was a HUGE fan of this terribly awesome game) when you click somewhere, there is a green point for every squad members that shows you where the squad member will be positioned. It usually automatically snaps with the best cover, as you have no cover at all, light cover (behind a hedge) and high cover (behind a wall).
As a coh veteran I know what he means, the members are scattered around the marker and you don't really know where.
You have to keep in mind that CoH is a highly strategic game, where RWR's focus is mainly on action even though tactics and strategy play a bigger role the more we get close to the final release.
In CoH you can keep the RMB button down and drag it in a direction where the squad members will look. In RWR they just look in random direction, which is ok in most situations but the possibility to tell them to have their line of sight in a specific direction would be nice in some situation where you don't have to be afraid to be flanked anyway. Might be something to think about.


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 Post subject: Re: More Squad Movement
PostPosted: Tue Mar 26, 2013 8:46 am 
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Joined: Mon Jun 27, 2011 11:59 am
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The path dots would be a bit of a problem in RWR, where most of the AI movement is based on reactive steering behavior. They know their final target, but they don't really know what exact path will they take to get there. They go around objects they realize being there right at last second before bumping into them. It's only the cases where they have to deal with connected wall sequences when they resolve a few more target steps beforehand before they fall back to the usual way, and navigating on road in a vehicle.

The final position could be visualized, but not the path. Can't say I would be a fan of the idea either.

0.84 (and older) has some issues with squad members trying to get near the marker and get to cover when near it. The trigger parameter values for switching the behavior are conflicting when you have enough squad members that most of them never get into the taking-cover state, which leaves them standing in the vicinity of the marker.


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 Post subject: Re: More Squad Movement
PostPosted: Tue Mar 26, 2013 9:02 am 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
hmm a path hasn't been mentioned and would look out of place anyway. For the dots I am not a big fan either. For CoH it's perfect but for RWR it's not really.


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 Post subject: Re: More Squad Movement
PostPosted: Tue Mar 26, 2013 1:43 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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Oh ok, I misread the dots then, was thinking the dots would show the path they would go.

It doesn't change the issue with it though.


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 Post subject: Re: More Squad Movement
PostPosted: Thu Mar 28, 2013 5:56 am 
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Joined: Wed Oct 31, 2012 4:38 am
Posts: 114
Perhaps just having the AI take more cover would help as well. I find the AI never lasts long enough to help most of the time. I just wish they had more survivability.


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