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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Jan 25, 2015 1:33 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Well said, DocStone. I never thought about that, but it is indeed the case.
In this connection, I would want to thank you for all your efforts, patience and time related to the game and its hosting through your servers.
I wish you the best sunday evening ever!
ImageImageImage
Cheers!

---------------------------------

Anyway, to all - feel free to join at {SAS} Beerdrinkers, tonight, at around 8PM UTC/GMT - just an unorganized meeting with no preliminary stipulations. ;)

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"Ad cogitandum et agendum homo natus es"

I work quickly, cheaply and qualitatively. You can choose only two of the three options.


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PostPosted: Sun Jan 25, 2015 2:59 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Hope peoples liked last sunday and know to join without closing inva.
Usually there has been 10-20 players on sunday match.

But i feel that scores should reset every round. If players join later they can still try to win rounds.


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PostPosted: Sun Jan 25, 2015 3:12 pm 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
I will surely join today and try my best to have fun, if there will be many of us of course :)


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PostPosted: Sun Feb 08, 2015 10:30 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Could we say that the initiative for Sunday's PVP events seems almost dead,
very soon after its birth...... :roll:

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"Ad cogitandum et agendum homo natus es"

I work quickly, cheaply and qualitatively. You can choose only two of the three options.


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PostPosted: Sun Feb 15, 2015 12:06 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
My face when I hit Jack's head with m79 19:00@SAS beerdrinkers today :D
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PostPosted: Sat Feb 21, 2015 6:38 pm 
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Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
I picked up this game again after a break.

Team balancing is still totally screwed up. I played one PVP game on beer that was 7v2. And Ram-Kults, who's worth like 4 normal players, was part of the 7.

It was actually 6v3 before I switched, but I had to switch because whoever plays as Mr. Green on that server has held a grudge against me for months and always team kills me if we're on the same team. Based on how they play (they aren't very good), how childish they are, and how long they've been playing for, my guess is one of two people. Maybe one of the mods can figure out who it is for sure and do something about it.

The comms tank is even easier to kill than the old comms truck in small games. Since there's no bot in it, it just sits there as you kill it. In large games, someone can be assigned the job of driving around in the comms truck and running away from attackers, but that's really boring and it will probably be hard to get people to do that outside of serious league/tourney games.


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PostPosted: Sun Feb 22, 2015 12:10 am 
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Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
Played another super imbalanced game. Like the usual, plus after comms went down it couldn't be restored.


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PostPosted: Sun Feb 22, 2015 1:41 am 
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Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
And.... immediately after the buggy comms game I played another game with DIO where everyone switched to our team and it was 5v1.


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PostPosted: Sun Feb 22, 2015 4:08 pm 
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Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
Oh, DIO mentioned that he'd seen the comms bug before, so I guess comms going down and never coming back is a known bug? It's a really bad bug because you can't change your cap location so you can only capture 1 base and then you're stuck and can't possibly win. If it ever happens to both teams then there's no way either team can win.


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PostPosted: Sun Feb 22, 2015 4:49 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Never heard of such a comms bug. Any more information about it? Which map in Classic?

Comms normally comes back when the vehicle respawns that comms has been made dependent on.


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