ComJak wrote:
About suppression, I was thinking that suppression be limited to only bullets fired from the machine guns and maybe the sniper. This will make the mg a squad support weapon and make it worth using in team battles. Slight screen shaking and perhaps automatically shooting at the worst possible accuracy even when at rest would work well.
ComJak
A clever way to do this mechanic would be to force the camera in the direction of the person getting shot.
It would be an aid as well as a hindrance.
The idea being, when you get shot you kinda instantly look / lean towards the direction of the sound.
This way, if a single sniper attempts to shoot at you, your viewpoint would spring towards the sniper's position.
This would cause tunnel vision and draw that persons attention onto you to allow for you to sneak around that person.
You could also, attack from two different locations causing havok for the person who is under fire.
As a balancing mechanic, bigger weapon draw the camera more, things like MP5 do almost nothing where as the sniper would do a larger amount.