Rendered wrote:
Water Dynamics could:
-Have 'pools' in the suburbs
-Boats
-Rivers/Lakes/Oceans
-Swimming
Right now I'm imagining a "Hard Rain" sort of deal where as the match goes on the rain gets harder, and you eventually resort to fighting on boats and rooftops because of the flooding...
.. ahem, on a more serious note, flame weapons would need to be seriously balanced or the entire map/battlefield is going to be on fire. Perhaps the fire doesn't have a tendancy to spread too much, leaving it mostly isolated to where the weapon hit? It would be more of a denial of access weapon rather than an "everything burns muahahaha" weapon.
If cover can burn down because of flamethrowers/molotovs/whatever then there seriously needs to be a way to build more cover (sandbags as suggested many times) and there need to be flame retardant cover (concrete bunkers, walls, etc.)
Yeah. Maybe the fire only spreads for a little while until it dies down? In a game called Project Zomboid, you can burn houses down, but the home stops burning after a while, leaving most of the house still. Maybe base it off that?
Having rivers and stuff run through a map with bridges as key chokepoints would be nice.