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 Post subject: Re: Airdropping apcs
PostPosted: Wed Nov 12, 2014 9:46 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
DoomMetal wrote:
Testpilot14 wrote:
Yea the is a good idea. I was wondering if maybe the devs could add a lighter apc with maybe two MGs as a turret replacement of the cannon that will be cheaper and very helpful for pushing back enemies waves also for more variety.

Except for the two MGs this is basically the same as the already existing humvee.
Airdropping regular APCs would be welcome though.


I get what you are stating on the basis that the humvee is quite identical to my suggestion. But maybe this APC that I'am suggesting could hold more troops and have a MG just for some defense and at least survive longer than the Humvee. Because it saddens me that the Humvee can't hold more than 5 soldiers, the lighter apc will hold up to possibly 8 total(including the driver).


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 Post subject: Re: Airdropping apcs
PostPosted: Fri Nov 14, 2014 2:03 pm 
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Joined: Fri Nov 14, 2014 1:15 pm
Posts: 33
I think the APC would be a useful airdrop. It can't be very effective against vehicles, but against infantry its a killer. Only problem is that the majority of enemies in the game are on foot, so a call in that easily kills infantry, can be used for a long time if you careful, and has unlimited ammo, is a huge advantage. Of course, infantry carry RPGs and stuff, so... Yeah. I guess this would be balanced, since you can't really call it in in certain places, like in Memorium on bootleg islands and such. So yeah, a radio call for an APC would be balanced, and basically be the middle ground between the humvee call in and the tank call in.


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