I'll just quote myself on the matter. I recently made a post in the "Discussion" -subforum, where I wrote this:
Let me share with you a wonderful experience I had when I just now played the newest version.
So, I'm arriving at my issued objective; a trench filled with what must be at least thirty-or-so enemies. I have a little squad with me, plus some half-assed support from some other AI guys that are mostly just running around, playing grab-ass and contributing very little to anything whatsoever while their buddies are dying a few meters away from them. Promptly getting slaughtered, massacred and generally castrated and publicly humiliated right in front of the enemy because half my team doesn't do shit, I choose to
not respawn right away. The reason for this, is that I'm absolutely sure my guys are going to launch a large attack against that position at any moment, and I want to have my camera there to see it. Why am I so sure? Because there are about a zillion enemies there. If you want someplace to attack, surely
that would be the place. That's apparently
where they all are, for fuck's sake.
So I'm waiting.
And waiting.
And waiting.
And waiting some more.
It doesn't take long until I'm raging a fair bit. Where the fuck
are they? What the fuck are they doing?! When will fucking revenge come? So I'm respawning back at the closest uncontested base, and a lovely sight awaits me. There, right before me, is a group of about twenty-thirty people, just sitting there on their fat asses, doing absolutely fucking
nothing. So I do what I've been doing since the very first release of the game: taking advantage of my rank, (Rank 7 - the highest one.), I start running about the trench gathering friendlies like some idiot rounding up a lynch-mob. And
then there was finally an attack. (That promptly failed, leaving me forced to go through this whole, wonderful experience again.

)
Sadly, this pretty much sums up my experience with the game perfectly. Half the time, it seems no-one is doing jack-shit, save for
you. Sure, there is the odd attack every now and then, but you also have genuinely idiotic situations like this one; where huge groups of people from opposing sides just sit there, completely inactive. Probably acting on some moronic defense-script, or something. This slows the whole game down, until it feels just... dead. Lifeless. For something to happen,
you must be the catalyst. And that does just not lead to good gameplay.
You must remember that if this is to feel like a living, breathing battlefield, there always needs to be
shit going on. Over
there, a small team of Goodies is skirmishing with the enemy in the woods,
there, the Baddies are launching a huge assault on a trench.
There, the Goodies have just taken control of a town, and are waiting for the inevitable Baddie counterattack.
There, two large, opposing forces are in a huge firefight, and both sides are calling in reinforcements. In many ways, I feel like I'm forced by the developer to pick the highest rank. Because if
I don't take initiative, no-one else bloody will. Can you imagine just how damned infuriating that experience recounted above would have been if I had been rank 1? Spawning at the nearby outpost where a small army of friendlies are sitting around like a bunch of idiots, and me powerless to make them do anything?
Not helping, is the fact that the current build of the mini-map doesn't really give you much information. As of Alpha 0.3, it shows the (vague) location of the player, the environment, and the player's objective locations. For later builds, I really need the mini-map to show me where my teammates are, where the (currently visible) enemies are, and ideally even somehow the objective-locations of the rest of my team, just so I can have an idea of just what the hell they're up to. But I'm sure you're already thought of something like this; and besides, that's a rant for another thread.

Come to think of it; that actually ties in with another issue. I know I've complained about both sides being too inactive, but how the hell am I to know if there's actually a big fight taking place just outside of my field of view? Since the mini-map doesn't actually show you where your friendlies are, I have no way of knowing this.
So I hope you read my post, and take at least the gist of it into consideration. The reason why I'm so frustrated is that this has the potential to be a genuinely special game. If I didn't care about it, I'd probably just have shrugged and uninstalled it. But this could end up being the sort of game people would gladly pay for. The stuff that gets included on the latest Humble Indie Bundle and wins Indie Game awards.