It is currently Thu May 01, 2025 12:35 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 48 List provided by EpocDotFr | Players online 177


All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: War Torn Buildings?
PostPosted: Thu Oct 03, 2013 9:41 pm 
Offline

Joined: Thu Jun 14, 2012 6:39 am
Posts: 56
I was thinking to put more "Realism" into the game, why not add war torn buildings?

_________________
Dbzgage, Shut it.


Top
 Profile  
 
 Post subject: Re: War Torn Buildings?
PostPosted: Fri Oct 04, 2013 4:03 am 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
hmm why not just add destructible physics then? (buldings get destroyed by a projectile)

_________________
co-owner of NEWA


Top
 Profile  
 
 Post subject: Re: War Torn Buildings?
PostPosted: Sat Oct 05, 2013 12:45 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Mixing war torn buildings in same maps where we have the current buildings would make things look inconsistent.

Having town areas as big as in the current maps composed solely of torn buildings would mean huge amount of work for JackMayol, practically remaking all building models with varying sizes, unless I'd start to create a war torn building generator support for the existing building generator. Fairly easy for me to say not going to happen -- we are too close to 1.0 for such an undertaking.

Also it could introduce issues with having to position collision models for all sorts of pillars and stuff if the torn buildings would be accessible on the roofs, and to have them accessible on roofs in first place, the bottom stories would still have to remain largely solid as there can be no accessible surfaces on top of each other.. so, it makes sense to stick with the current solution, no?

We have areas of ruins in some maps on ground level, that's as far as we can go pretty much. We might have some added dirty effects on the buildings, but currently the building surfaces don't have support for the same kind of effect the terrain has.


Top
 Profile  
 
 Post subject: Re: War Torn Buildings?
PostPosted: Sat Oct 05, 2013 5:23 am 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
pasik wrote:
Mixing war torn buildings in same maps where we have the current buildings would make things look inconsistent.

Having town areas as big as in the current maps composed solely of torn buildings would mean huge amount of work for JackMayol, practically remaking all building models with varying sizes, unless I'd start to create a war torn building generator support for the existing building generator. Fairly easy for me to say not going to happen -- we are too close to 1.0 for such an undertaking.

Also it could introduce issues with having to position collision models for all sorts of pillars and stuff if the torn buildings would be accessible on the roofs, and to have them accessible on roofs in first place, the bottom stories would still have to remain largely solid as there can be no accessible surfaces on top of each other.. so, it makes sense to stick with the current solution, no?

We have areas of ruins in some maps on ground level, that's as far as we can go pretty much. We might have some added dirty effects on the buildings, but currently the building surfaces don't have support for the same kind of effect the terrain has.


shortly too heavy feature for engine and anyone else.

_________________
co-owner of NEWA


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group