1. I'm sure there will be cheats that will allow to get more RP on demand, once quick matches are properly set up for scripting. The other way would be to make a mod with huge RP rewards or free resource prices.
2. The game currently holds about 80 resources (weapons/items/vehicles) and 3 factions, and there's plenty of pressure to increase those numbers, so getting this into a fluent selection UI would take a bit of work - something I'm not seeing happening for 1.0.
The good thing is that making and enabling mods per match is easy, so fairly easily anyone could set up the dream match with custom settings and resource setups and enable that mod for a quick match.
3. I guess the values will end up as input fields in addition to having sliders next to them.
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1. I doubt we'll see control over individual soldiers in RWR, it kinda steps into micromanagement zone which I want to avoid.
2. If you mean to make the soldiers to come into your vehicle, I think you can press squad command key + jump to stop the split mode.
If you meant that they should go to another vehicle, then it's going to be a bit of a problem. The squad control is designed to work so that most of the time you're single unit with one optional vehicle, and optionally you can split your squad into carrier subsquad and foot subsquad. Splitting those further would again become a micromanagement issue.
There has also been some talk that maximum player controlled squad size might be toned down a bit. I find myself at least playing mostly with 4-6 guys even if I'd have more capacity as most of the time 7-10 just feels too crowded. Having said that, maybe it could help if you could split your squad into squad A and squad B when not dealing with vehicles, allowing to use modifier + squad command key to order the other group.
3. Just order the group to go in front from spot to spot and stay back / to side yourself, I'd say.
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