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 Post subject: Possible Story mode?
PostPosted: Wed Sep 26, 2012 11:28 pm 
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Joined: Thu Jun 14, 2012 6:39 am
Posts: 56
I had a thought of a possbile Multi and Singleplayer story mode. I understand this is not nearly a main concern at the moment, but think of it as a what if. I don't know if your into writing a storyline but i thought why not make up a few names for leaders and characters once new factions are implemented.And have different campaigns for each factions like if you play as green (Im adding random color factions that are not implemented) Youll get a list of "The green Yellow war" or "Green Grey war".Plus I dont think voice actors are neccesary I think a picture of a character with text will do just fine. I would like to hear thoughts about this

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 Post subject: Re: Possible Story mode?
PostPosted: Thu Sep 27, 2012 12:09 am 
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Joined: Wed Mar 28, 2012 1:38 am
Posts: 34
Location: East Coast, USA
I think it's a great Idea, with search and rescue missions, covert sniping at night and the like. If you were to lose once your character was killed however, we're really gonna need a new health system or buddy revive thingy ;) , if just for the campaign.

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 Post subject: Re: Possible Story mode?
PostPosted: Sat Sep 29, 2012 1:46 am 
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Joined: Fri Jun 29, 2012 12:20 am
Posts: 18
OOOOoooooooor...


Make it like SWBF2. Make the main character irrelevant, make you a standard soldier and have respawns, thus, the only thing you need to work on is the objections and story/linear based gameplay.
That is, if you want to have Linear gameplay ;)


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 Post subject: Re: Possible Story mode?
PostPosted: Sat Sep 29, 2012 11:41 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
If you ask me, I'm not much of a story writer myself, and I think designing levels which suit linear gameplay takes much more effort and thought than creating locations for emergent battles.

If this was to be added in the vanilla RWR, I would seriously need a helping hand for writing and doing level design. At this moment, I really can't afford that and besides, the game development focus is in another direction.

I could see myself adding support for mods to achieve this kind of thing, if I knew exactly what would be required to define simple missions.

You'd obviously want some control over the bots, what they do, where they are, what's the respawn logic, and so forth. Also, you'd need a way to define some triggers for certain events like mission success / failure, perhaps sub-objective completion within missions, and the triggers could be to kill/destroy specific target(s), get specific targets to a location, and the targets being soldiers, vehicles, pickable objects, etc.. As you can see, the possibilities grow pretty easily, so to keep it simple and get it usable as early as possible (not saying it would happen soon though, maybe ever) I would need to know exactly what kind of missions need to be possible and how their components would be defined in level design perspective.

I could guess that the missions would be mostly based on just the player(s) + their teams, no fellow AI teams, so it would be more like you vs the game, right? This way you could skip defining what your "faction" is doing while you're on the mission, but I can easily see mission types where you'd want to see fellow bots doing something other than just your squad.

Thoughts? :)

Again, I just want to stress that this won't happen in a while, as the game has been made as a non-linear simulation type from the start and this game mode is not finished yet in any way. Making a linear story driven game mode that has very little to do with the current logic wouldn't make any sense at this point. Saying that, I'm in no way against such a mode.


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 Post subject: Re: Possible Story mode?
PostPosted: Sun Sep 30, 2012 12:00 am 
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Joined: Sat Dec 17, 2011 12:11 am
Posts: 46
This might be a little bit crazy, but it's something I've thought about with a game like this. What if you simply made small maps where the player only had 9 or so AI teammates, but each one could take more hits than usual so they lived longer. In any case, each AI would also have a "personality" randomly assigned to it and these personalities would prompt certain statements as you played. Basically this would build up some sort of relationship with or at least attachment to each of your teammates so that when they died it would feel meaningful. The personalities and statements could be linked with "lore" for each faction, and certain events could even prompt specific comments from the AI. I don't know how difficult this would be but it would be pretty interesting.


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 Post subject: Re: Possible Story mode?
PostPosted: Sun Oct 07, 2012 10:43 pm 
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Joined: Mon Jun 27, 2011 6:41 pm
Posts: 192
You can have a story where the main character(s) don't get involved in fighting, or have the actual events in battles and such take a front seat as opposed to character development. Just something that can take into account casualties of war. For example, officers can take a lead role, who generally don't get into the thick of it, or get killed off at more appropriate times.

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