It is currently Thu May 01, 2025 1:21 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 46 List provided by EpocDotFr | Players online 80


All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Specialist unit/squads
PostPosted: Sun May 27, 2012 10:58 pm 
Offline

Joined: Thu May 24, 2012 11:44 pm
Posts: 15
This is an idea I've been thinking over the past few days, but basically, have squads or units (randomly generated of course) who are specialists at a specific role.

Specialist units

1.) Spotter: For weapons with long range, such as mortars and artillery, spotters will function much like the binoculars in battlefield 1942 by designating a spot. Once a spot is designated, the appropriate unit/vehicle can then "see" everything in that spot as they would normally.

2.) Heavy machine gun team: Unlike your normal machine gun team, this is a group of 3 units. They come with a tripod, machinegun, and ammobelt. Their main function would be to provide defensive (or offensive) firepower for long period of time, being able to set wherever they can fit, but being stationary are going to make good bait for mortars

3.) Landing Zones: LZs allow anything from paratroopers to small vehicles or supplies to be air-dropped onto a location. an AI commander can choose an "LZ" and "pathfinders" come in to help set up equipment. LZs aren't perfect and if the pathfinder or his equipment is killed/destroyed, the LZ is either shut-down or the supplies coming in have a greater chance to disperse. There could also be paratrooper waves that could come in from planes, or simply helicopters dropping off units and what not.

4.) Sniper team: This works off the same principle as the spotter, except the sniper has to stay prone but instead gets additional range. You could have perhaps a more versatiel sniper team, with medium-range and long-range rifles but they have to remain within a set position (urban warfare would be great for this).

5.) Mortar team: I guess one unit could use a mortar, but sighting, reloading, and such can be improved by additional units.

These were just some ideas I had, a lot of this is based off the old game "army men 2" which I played to death in my youth and in some ways was very similar to games like cannon fodder, I just loved the skirmish mode in army men 2 and how great the battles could get.


Top
 Profile  
 
PostPosted: Sun May 27, 2012 11:02 pm 
Offline

Joined: Thu May 24, 2012 11:44 pm
Posts: 15
This is probably planned, but having demolition teams or vehicles along with engineers would also add a fun dynamic of construction/destruction like what is seen in ace of spades or company of heroes.

The idea of using wrecked vehicles as temporary cover (light vehicles i'd imagine would fall apart to gunfire a lot quicker than tank wrecks).

Also another squad idea

4.) Tank Hunters/Bazooka team: A small squad, one who holds the rocket launcher, one who steadies, and one who reloads, or something like that, that the AI can tell to either hunt vehicles (tank hunters) or entrenched positions (bazooka team).

This is all probably well beyond the scope of what is intended with the game, but ideas are ideas.


Top
 Profile  
 
PostPosted: Mon May 28, 2012 11:00 pm 
Offline
User avatar

Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Not a bad idea about squads but to get the AI to use them correctly will be a chore I'm sure.

There will be no planes. helicopters however were not ruled out of the suggestions.

Not sure how paradropping things will work with the game engine and if AI will be able to properly handle the situation. I like it though.

The thing about this game is that the average life of a character on the battlefield is about 2-3 minutes while up to 10 minutes if your hiding and generally being a little dick :D

Anything that requires people or even AI to live for a long time will fail because they will die many many times and it will not be worth it in the end.


**about the sniper, currently, if you have a sniper, and you are not moving, you get increased view to mimic looking through a scope.

_________________
ComJak's house... stay out of it


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group