Ok I know that 1.0 has locked any major additions out until it is done, so I am making this topic.
Objective is simple come up with suggestions for 1.5. Also if one of the devs could please post a list of possibles alteady talked about please do.
CURRENT LIST
MY IDEAS (not adding to main ideas as these are mostly minor and one is more of a some one finish this thing)
medical APC (objective vehicle)
info: an APC with no gun and a red cross on it. if a player or NPC calls for a medic while this is in sight, it will stop and let a single medic out to heal the player or NPC. the medics deployed have no primary weapon, and give negative XP if killed. This vehicle is neutral and so are the doctors deployed.
"reward for killing" -50 xp, -10 RP
doctor stat: primary Advanced medkit(multi use medkit), secondary medkit x3, vest type 2.
Note I can make the doctor model for these.
machine pistol secondaries
info: well these can be 1.0 things if some one does the hud images and sounds.
file linking test version:
http://www.mediafire.com/download/qxk4i ... t+file.zipnote: Not kidding on the hud and sound part, if some one does that these will be in game, if jackmayol is to be trusted.
weapons stashes
info: a simple idea of a "stash" which is found with a limited number of a rare weapon, for example one stash would have 4 xm8's in it. These stashes would have a model similar to that of the rare loot crates that have the well loot in them, only they have an image of the weapon inside them on top, and blowing them up drops no weapons.
crate suggestion: xm8 crate, m79 crate, mgl crate (2nd boss map only), m107 crate (only contains two), m202 crate (if I ever get the damn weapon extracted from tact ops mod, only contains two)
side suggestion: make supply versions of them that are near armories at bases, these supply versions would be things like ak47 crate, m16 crate, g36 crate, grenade crate. these special versions would act as an armory with only one weapon in it, but if an enemy destroys them said weapon is blocked from teh armory for a time. aka you can disable assualt rifles and grenades forcing the enemy to use shotguns and snipers.