hey,
0.93 is quite old, we made several balancing overhaul on map2 since back then, so that Comjak's video might not fully reflect today's compaign experience.
About the difficulty, we always wanted the game to be a tough nut to crack, there are enough easy shooters out there.
Also if starting from either the wester base or the eastern base involves a different difficulty, that's fine. There's no need to have symetrical maps. I real war, the maps are also most likely not symmetrical either

Keep in mind that if you start the campaign with "Keepsake Bay", the difficulty will be decreased to give you as low rank player a chance and avoid to rage quit.
About the AI, they attack the same way no matter if you start from the villa or the ranch. Also the same amount of soldiers will stay back to defend the base.
When you start from the ranch, some AI might attack from the beach, and some also from some tents spawns quite far to the north of the base so that the forces are much more spread compared to the villa attacking forces, which might give you this feeling about the different AI behaviour.
About bootleq Islands, it's always a wise thing to try to get a base which has a radar tower to be surrounded rather than only attacking it from one side. You might want to capture the other bases around first before you go for the radar tower base, in your case Memorium.