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 Post subject: M9 Pistol Ideas (maybe)
PostPosted: Sun May 11, 2014 1:43 am 
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Posts: 9
Good God its been forever since I plastered something on the forum, maybe because of how well things have been put in-game.

Regardless, after countless hours of playing with standard issue arms in campaign with my trusty ol' LAW, getting handed this shiny new pistol seemed almost... alien to me.

Trying it out in quite a few scenarios, I've found some nifty uses for it ( backup stealth, poor man's sniper, standard sidearm), but either the full use of the pistol is still in development or I feel it could use some extra "uses"

Faster Swapping
Anyone that has played some sort or FPS or some-other shooter will tell you that switching to your pistol is faster than reloading (saved me quite a bit I say). I feel that the swapping speed could be maybe at least 25% faster. Obviously it can't be too quick or its going to look silly, having a pistol as a back-up would really put some "Immersion" into the game-play

"Man-Down" State Use
In SP and MP you will see both A.I. and Player alike, scooting around on their backside while on their last leg of their Armor Vest. At this point (if it is you on the ground) you feel somewhat helpless and wish you could do SOMETHING to help out in your current state, but what? That could just be where the pistol comes in. While hanging out on the ground, it would be kinda nice to be able to yank out your Pistol and throw a few rounds down-range to give some sort of "cover-fire" for your medics on their way to you. Maybe something with decreased accuracy, and only if you have it in your slot.

Own Gamemode Use (oh snap)
I've heard that RWR was looking for new gamemode ideas, why not have one with pistols only? I think that would be nifty as hell and would promote use of good sidearm etiquette while playing. Something along the lines of a CQB map, or something with an indoor feel to it (not indoors actually, we know RWR is anti-indoors).

Adding to the mix, with the idea of CTF gamemode, why not make the "Flag" a primary weapon, forcing players/ A.I. to transition over to the sidearm? Obviously if the "Flag" is small enough, we could just toss it in the backpack.
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That's all I have for now, I didn't bring the idea of more pistols to the table because I think that the M9 would enough for anyone's needs

(sorry if this is a repost of someone else's ideas but I didn't see anything recent, or actually... at all)


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PostPosted: Sun May 11, 2014 2:23 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Me and Jack Mayol did toss around the faster swapping idea. First off, it's a bit difficult to get the weapon to swap faster without having some unexpected consequences, like faster swapping to your primary. Also, since you now have two weapons, your pistol can be powerful, you can become almost unbeatable with faster swapping. Eespecially against a human player, who thinks you've run out of ammo and you've gone for a reload and charges you. You pull out your pistol quick and bam, he's dead.

The man-down state would be nice. :) Although that would mean the AI would have to target you directly, which kind of negates the use of the "wounded" state in the first place, as a second chance to keep yourself alive.

No clue about the new gamemode, although it would be a lot slower than the normal game since pistol fire REALLY slow compared to other weapons and that they're suppressed.


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PostPosted: Mon May 12, 2014 9:08 pm 
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Joined: Thu Jul 18, 2013 9:33 pm
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The Soldier wrote:
You pull out your pistol quick and bam, he's dead.


True right there, but maybe that could be the "sacrifice" of using a pistol and not having anything else useful such as an rocket launcher? kinda... rounds-out your role that you try to play as. Although I do see your point, maybe someone else could bring an idea to light?

The Soldier wrote:
The man-down state would be nice. Although that would mean the AI would have to target you directly, which kind of negates the use of the "wounded" state in the first place, as a second chance to keep yourself alive.


Indeed it would. Maybe there could be a different kind of vest for that? (sounds silly) Something along the lines of a tactical vest, that instead of being omitted being fired upon while you crawl around and get revived, a player could opt out for the "tactical" vest (or whatever you would like to call it) and (maybe) still crawl around while being fired upon while being able to fire back. I feel that it could be balanced that way, or I could just be full of crap :D

The Soldier wrote:
pistol fire REALLY slow


I totally understand this, but it could cater to a different kind of player? As for using it for a gamemode, like I was saying, It could be a Close-Quarters type map with many flanking and obstruction spots, perfect for the short-rangeness of the pistol, and for quality tactical play. Maybe if we had to absolutely had to have a primary, it could be some wildly inaccurate SMG and/or some Shotguns, notably used for short/ very short ranges. That is where the coolio pistol would come into play as a medium range munition, picking off spray fire from afar. As for the "grenade" slot, we could just use the flashbangs for added tactical usage, give them some more use, other than for quick getaways/ knife kills in the main game.

The Soldier wrote:
they're suppressed


Yeah... yeah they sure are huh? Maybe in the future there can be an unsuppressed version of the pistol? I would be cool with the same gun, although the suppressed version works considerably well for me right now. I'll eat those words later, I know it.


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PostPosted: Tue May 13, 2014 12:22 am 
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Location: The States
^ Ban the bot.

ComJak

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PostPosted: Tue May 27, 2014 2:11 pm 
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Location: 123 street
'm proposing these weapons in two "tiers" with different roles, Supply cost and intentions. The first set would be "alternate sidearms," consisting of the M45 (modernized US Marine version of the M1991A1.45 pistols) for Security and the Tokarev TT-33 for Insurgents. This would probably cost about 2 Supply each, and VIPs can select them as their weapon.

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