So I played the game for a good while, then it CTDed. Now, every time I try to either load the save or start a new game, it crashes immediately, although I can faff with the menu all I like.
I tried to attach the log, but .log and .txt aren't allowed, so instead enjoy it dumped in this post.
Code:
15:13:29: Creating resource group General
15:13:29: Creating resource group Internal
15:13:29: Creating resource group Autodetect
15:13:29: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:13:29: Registering ResourceManager for type Material
15:13:29: Registering ResourceManager for type Mesh
15:13:29: Registering ResourceManager for type Skeleton
15:13:29: MovableObjectFactory for type 'ParticleSystem' registered.
15:13:29: OverlayElementFactory for type Panel registered.
15:13:29: OverlayElementFactory for type BorderPanel registered.
15:13:29: OverlayElementFactory for type TextArea registered.
15:13:29: Registering ResourceManager for type Font
15:13:29: ArchiveFactory for archive type FileSystem registered.
15:13:29: ArchiveFactory for archive type Zip registered.
15:13:29: DDS codec registering
15:13:29: FreeImage version: 3.13.1
15:13:29: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:13:29: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
15:13:29: Registering ResourceManager for type HighLevelGpuProgram
15:13:29: Registering ResourceManager for type Compositor
15:13:29: MovableObjectFactory for type 'Entity' registered.
15:13:29: MovableObjectFactory for type 'Light' registered.
15:13:29: MovableObjectFactory for type 'BillboardSet' registered.
15:13:29: MovableObjectFactory for type 'ManualObject' registered.
15:13:29: MovableObjectFactory for type 'BillboardChain' registered.
15:13:29: MovableObjectFactory for type 'RibbonTrail' registered.
15:13:29: *-*-* OGRE Initialising
15:13:29: *-*-* Version 1.7.2 (Cthugha)
15:13:29: : initializing graphics
15:13:29: : loading plugins
15:13:29: Loading library RenderSystem_Direct3D9
15:13:29: Installing plugin: D3D9 RenderSystem
15:13:29: D3D9 : Direct3D9 Rendering Subsystem created.
15:13:29: D3D9: Driver Detection Starts
15:13:29: D3D9: Driver Detection Ends
15:13:29: Plugin successfully installed
15:13:29: Loading library Plugin_CgProgramManager
15:13:29: Installing plugin: Cg Program Manager
15:13:29: Plugin successfully installed
15:13:29: Loading library Plugin_OctreeSceneManager
15:13:29: Installing plugin: Octree & Terrain Scene Manager
15:13:29: Plugin successfully installed
15:13:29: Loading library Plugin_ParticleFX
15:13:29: Installing plugin: ParticleFX
15:13:29: Particle Emitter Type 'Point' registered
15:13:29: Particle Emitter Type 'Box' registered
15:13:29: Particle Emitter Type 'Ellipsoid' registered
15:13:29: Particle Emitter Type 'Cylinder' registered
15:13:29: Particle Emitter Type 'Ring' registered
15:13:29: Particle Emitter Type 'HollowEllipsoid' registered
15:13:29: Particle Affector Type 'LinearForce' registered
15:13:29: Particle Affector Type 'ColourFader' registered
15:13:29: Particle Affector Type 'ColourFader2' registered
15:13:29: Particle Affector Type 'ColourImage' registered
15:13:29: Particle Affector Type 'ColourInterpolator' registered
15:13:29: Particle Affector Type 'Scaler' registered
15:13:29: Particle Affector Type 'Rotator' registered
15:13:29: Particle Affector Type 'DirectionRandomiser' registered
15:13:29: Particle Affector Type 'DeflectorPlane' registered
15:13:29: Plugin successfully installed
15:13:29: : initializing render system
15:13:29: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
15:13:29: D3D9 : RenderSystem Option: Floating-point mode = Fastest
15:13:29: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
15:13:29: D3D9 : RenderSystem Option: Full Screen = Yes
15:13:29: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
15:13:29: D3D9 : RenderSystem Option: VSync = Yes
15:13:29: D3D9 : RenderSystem Option: VSync Interval = 1
15:13:29: D3D9 : RenderSystem Option: Video Mode = 1680 x 1050 @ 32-bit colour
15:13:29: : initializing render window
15:13:29: CPU Identifier & Features
15:13:29: -------------------------
15:13:29: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
15:13:29: * SSE: yes
15:13:29: * SSE2: yes
15:13:29: * SSE3: yes
15:13:29: * MMX: yes
15:13:29: * MMXEXT: yes
15:13:29: * 3DNOW: no
15:13:29: * 3DNOWEXT: no
15:13:29: * CMOV: yes
15:13:29: * TSC: yes
15:13:29: * FPU: yes
15:13:29: * PRO: yes
15:13:29: * HT: no
15:13:29: -------------------------
15:13:29: D3D9 : Subsystem Initialising
15:13:29: Registering ResourceManager for type Texture
15:13:29: Registering ResourceManager for type GpuProgram
15:13:29: D3D9RenderSystem::_createRenderWindow "Running with rifles (c) Modulaatio Games 2011", 1680x1050 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
15:13:29: D3D9 : Created D3D9 Rendering Window 'Running with rifles (c) Modulaatio Games 2011' : 1680x1050, 32bpp
15:13:29: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
15:13:30: D3D9: Vertex texture format supported - PF_L8
15:13:30: D3D9: Vertex texture format supported - PF_L16
15:13:30: D3D9: Vertex texture format supported - PF_A8
15:13:30: D3D9: Vertex texture format supported - PF_A4L4
15:13:30: D3D9: Vertex texture format supported - PF_BYTE_LA
15:13:30: D3D9: Vertex texture format supported - PF_R5G6B5
15:13:30: D3D9: Vertex texture format supported - PF_B5G6R5
15:13:30: D3D9: Vertex texture format supported - PF_A4R4G4B4
15:13:30: D3D9: Vertex texture format supported - PF_A1R5G5B5
15:13:30: D3D9: Vertex texture format supported - PF_A8R8G8B8
15:13:30: D3D9: Vertex texture format supported - PF_B8G8R8A8
15:13:30: D3D9: Vertex texture format supported - PF_A2R10G10B10
15:13:30: D3D9: Vertex texture format supported - PF_A2B10G10R10
15:13:30: D3D9: Vertex texture format supported - PF_DXT1
15:13:30: D3D9: Vertex texture format supported - PF_DXT2
15:13:30: D3D9: Vertex texture format supported - PF_DXT3
15:13:30: D3D9: Vertex texture format supported - PF_DXT4
15:13:30: D3D9: Vertex texture format supported - PF_DXT5
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
15:13:30: D3D9: Vertex texture format supported - PF_X8R8G8B8
15:13:30: D3D9: Vertex texture format supported - PF_X8B8G8R8
15:13:30: D3D9: Vertex texture format supported - PF_R8G8B8A8
15:13:30: D3D9: Vertex texture format supported - PF_DEPTH
15:13:30: D3D9: Vertex texture format supported - PF_SHORT_RGBA
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT16_R
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT32_R
15:13:30: D3D9: Vertex texture format supported - PF_SHORT_GR
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT16_GR
15:13:30: D3D9: Vertex texture format supported - PF_FLOAT32_GR
15:13:30: D3D9: Vertex texture format supported - PF_SHORT_RGB
15:13:30: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
15:13:30: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
15:13:30: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
15:13:30: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
15:13:30: RenderSystem capabilities
15:13:30: -------------------------
15:13:30: RenderSystem Name: Direct3D9 Rendering Subsystem
15:13:30: GPU Vendor: ati
15:13:30: Device Name: Monitor-1-ATI Radeon HD 4800 Series
15:13:30: Driver Version: 8.17.10.1065
15:13:30: * Fixed function pipeline: yes
15:13:30: * Hardware generation of mipmaps: yes
15:13:30: * Texture blending: yes
15:13:30: * Anisotropic texture filtering: yes
15:13:30: * Dot product texture operation: yes
15:13:30: * Cube mapping: yes
15:13:30: * Hardware stencil buffer: yes
15:13:30: - Stencil depth: 8
15:13:30: - Two sided stencil support: yes
15:13:30: - Wrap stencil values: yes
15:13:30: * Hardware vertex / index buffers: yes
15:13:30: * Vertex programs: yes
15:13:30: * Number of floating-point constants for vertex programs: 256
15:13:30: * Number of integer constants for vertex programs: 16
15:13:30: * Number of boolean constants for vertex programs: 16
15:13:30: * Fragment programs: yes
15:13:30: * Number of floating-point constants for fragment programs: 224
15:13:30: * Number of integer constants for fragment programs: 16
15:13:30: * Number of boolean constants for fragment programs: 16
15:13:30: * Geometry programs: no
15:13:30: * Number of floating-point constants for geometry programs: 0
15:13:30: * Number of integer constants for geometry programs: 0
15:13:30: * Number of boolean constants for geometry programs: 0
15:13:30: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
15:13:30: * Texture Compression: yes
15:13:30: - DXT: yes
15:13:30: - VTC: no
15:13:30: - PVRTC: no
15:13:30: * Scissor Rectangle: yes
15:13:30: * Hardware Occlusion Query: yes
15:13:30: * User clip planes: yes
15:13:30: * VET_UBYTE4 vertex element type: yes
15:13:30: * Infinite far plane projection: yes
15:13:30: * Hardware render-to-texture: yes
15:13:30: * Floating point textures: yes
15:13:30: * Non-power-of-two textures: yes
15:13:30: * Volume textures: yes
15:13:30: * Multiple Render Targets: 4
15:13:30: - With different bit depths: yes
15:13:30: * Point Sprites: yes
15:13:30: * Extended point parameters: yes
15:13:30: * Max Point Size: 10
15:13:30: * Vertex texture fetch: yes
15:13:30: * Number of world matrices: 0
15:13:30: * Number of texture units: 8
15:13:30: * Stencil buffer depth: 8
15:13:30: * Number of vertex blend matrices: 0
15:13:30: - Max vertex textures: 4
15:13:30: - Vertex textures shared: no
15:13:30: * Render to Vertex Buffer : no
15:13:30: * DirectX per stage constants: yes
15:13:30: ***************************************
15:13:30: *** D3D9 : Subsystem Initialised OK ***
15:13:30: ***************************************
15:13:30: DefaultWorkQueue('Root') initialising on thread 00711988.
15:13:30: Particle Renderer Type 'billboard' registered
15:13:30: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:13:30: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:13:30: : initializing resources
15:13:30: Added resource location 'media' of type 'FileSystem' to resource group 'General'
15:13:30: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
15:13:30: Added resource location 'media/fonts' of type 'FileSystem' to resource group 'General'
15:13:30: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
15:13:30: Added resource location 'media/maps/map1' of type 'FileSystem' to resource group 'General'
15:13:30: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
15:13:30: Added resource location 'media/data.pak' of type 'Zip' to resource group 'General'
15:13:30: Parsing scripts for resource group Autodetect
15:13:30: Finished parsing scripts for resource group Autodetect
15:13:30: Parsing scripts for resource group General
15:13:30: DefaultWorkQueue('Root')::WorkerFunc - thread 007256C0 starting.
15:13:30: Parsing script soldieroutline.program
15:13:30: DefaultWorkQueue('Root')::WorkerFunc - thread 00725690 starting.
15:13:30: Parsing script terrain.program
15:13:30: Parsing script Blood.material
15:13:30: Parsing script Branch.material
15:13:30: Parsing script BuildingBase.material
15:13:30: Parsing script BuildingOutline.material
15:13:30: Parsing script BuildingRoof.material
15:13:30: Parsing script BuildingWall.material
15:13:30: Parsing script Bullet.material
15:13:30: Parsing script BulletTrail.material
15:13:30: Parsing script BushPlant.material
15:13:30: Parsing script ChatBubble.material
15:13:30: Parsing script Container.material
15:13:30: Parsing script Crate.material
15:13:30: Parsing script Crosshair.material
15:13:30: Parsing script Explosion.material
15:13:30: Parsing script FarmFence.material
15:13:30: Parsing script Fighter.material
15:13:30: Parsing script Flame.material
15:13:30: Parsing script GrassUp.material
15:13:30: Parsing script GrenadeCrate.material
15:13:30: Parsing script Hud.material
15:13:30: Parsing script lines.material
15:13:30: Parsing script MapView.material
15:13:30: Parsing script MenuSystem.material
15:13:30: Parsing script MultiStoryBuilding.material
15:13:30: Parsing script Piece.material
15:13:30: Parsing script Plant.material
15:13:30: Parsing script PlayerMarker.material
15:13:30: Parsing script Road.material
15:13:30: Parsing script RoadLine.material
15:13:30: Parsing script Rock.material
15:13:30: Parsing script SandBagWall.material
15:13:30: Parsing script SecurityFence.material
15:13:30: Parsing script ShadowBranch.material
15:13:30: Parsing script ShadowPixel.material
15:13:30: Parsing script ShadowPlant.material
15:13:30: Parsing script ShoePrint.material
15:13:30: Parsing script smoke.material
15:13:30: Parsing script Soldier3dPixel.material
15:13:30: Parsing script Stone.material
15:13:30: Parsing script terrain.material
15:13:30: Parsing script TreeGroundBase.material
15:13:30: Parsing script Trench.material
15:13:30: Parsing script Weapon3dPixel.material
15:13:30: Parsing script ZebraCrossing.material
15:13:30: Parsing script Burst.particle
15:13:30: Parsing script Explosion.particle
15:13:30: Parsing script MinorExplosion.particle
15:13:30: Parsing script Muzzle.particle
15:13:30: Finished parsing scripts for resource group General
15:13:30: Parsing scripts for resource group Internal
15:13:30: Finished parsing scripts for resource group Internal
15:13:30: : initializing scene manager
15:13:30: TerrainSceneManager: Registered a new PageSource for type Heightmap
15:13:30: : initializing terrain
15:13:30: TerrainSceneManager: Activated PageSource Heightmap
15:13:30: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:13:30: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:13:30: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:13:30: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:13:30: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:13:30: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:13:30: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:13:30: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:13:30: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:13:30: : initializing fonts
15:13:30: Font BasicFontusing texture size 2048x2048
15:13:30: Info: Freetype returned null for character 32 in font BasicFont
15:13:30: Info: Freetype returned null for character 160 in font BasicFont
15:13:30: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
15:13:30: Font BasicFontItalicusing texture size 2048x2048
15:13:30: Info: Freetype returned null for character 32 in font BasicFontItalic
15:13:30: Info: Freetype returned null for character 160 in font BasicFontItalic
15:13:30: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
15:13:30: : initializing audio
15:13:30: : initializing input
15:13:31: : game init start
15:13:31: : names loaded
15:13:31: Texture: stone1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:31: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:13:31: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
15:13:31: : world loaded
15:13:31: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:31: : worldblocks loaded
15:13:31: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x1x1.
15:13:31: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:31: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:31: Texture: shadowbasebranch.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:31: : loading world objects
15:13:31: : layer: dirt
15:13:31: : layer: grass
15:13:31: : layer: sand
15:13:31: : layer: asphalt
15:13:31: : layer: road
15:13:31: : layer: height
15:13:31: : layer: bases
15:13:31: : layer: objects
15:13:31: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:32: : layer: walls
15:13:36: : soldiers loaded
15:13:36: : crate debris loaded
15:13:36: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:36: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
15:13:36: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:36: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,42x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,42x50x1.
15:13:36: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,26x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,26x50x1.
15:13:36: Texture: worldcolor.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
15:13:36: Texture: mapview_goodies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: mapview_user.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: mapview_goodies_attack_start.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: mapview_goodies_attack_target.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: mapview_baddies_attack_start.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: mapview_baddies_attack_target.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
15:13:36: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:36: : scene loaded
15:13:36: : sounds loaded
15:13:36: : settings loaded
15:13:36: : game init done
15:13:36: : application start done
15:13:36: : rendering the first frame
15:13:36: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:13:36: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:36: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:36: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:36: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:37: : first frame rendered ok
15:13:37: : adding frame listener
15:13:37: : run simulation
15:13:37: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:13:37: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:37: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:37: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:13:37: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
15:13:37: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:13:37: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:13:37: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:37: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1.
15:13:37: Texture: buildingbase.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:37: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
15:13:37: Texture: multistorybuilding_door_ao.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
15:13:37: Texture: multistorybuilding_floorwindows_ao.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
15:13:37: Texture: sandbag.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:37: Texture: sandbagtop.png: Loading 1 faces(PF_A8R8G8B8,64x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
15:13:37: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:13:37: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:13:37: Texture: trench_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:13:37: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:13:37: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:13:53: Texture: grenade_crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:13:53: Texture: grenade_crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:14:54: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:14:54: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:14:57: : CHECK: virtualize character failed
15:14:57: : aabb=AxisAlignedBox(min=Vector3(568.889, -10000, 341.333), max=Vector3(625.778, 10000, 398.222)) vcposition=Vector3(584.904, 0, 398.253) block=4160704 vc=281527344
15:15:03: DefaultWorkQueue('Root') shutting down on thread 00711988.
15:15:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00725690 stopped.
15:15:03: DefaultWorkQueue('Root')::WorkerFunc - thread 007256C0 stopped.
15:15:05: *-*-* OGRE Shutdown
15:15:05: Unregistering ResourceManager for type Compositor
15:15:05: Unregistering ResourceManager for type Font
15:15:05: Unregistering ResourceManager for type Skeleton
15:15:05: Unregistering ResourceManager for type Mesh
15:15:05: Unregistering ResourceManager for type HighLevelGpuProgram
15:15:05: Uninstalling plugin: ParticleFX
15:15:05: Plugin successfully uninstalled
15:15:05: Unloading library Plugin_ParticleFX
15:15:05: Uninstalling plugin: Octree & Terrain Scene Manager
15:15:05: Plugin successfully uninstalled
15:15:05: Unloading library Plugin_OctreeSceneManager
15:15:05: Uninstalling plugin: Cg Program Manager
15:15:05: Plugin successfully uninstalled
15:15:05: Unloading library Plugin_CgProgramManager
15:15:05: Uninstalling plugin: D3D9 RenderSystem
15:15:05: D3D9 : Shutting down cleanly.
15:15:05: Unregistering ResourceManager for type Texture
15:15:05: Unregistering ResourceManager for type GpuProgram
15:15:05: D3D9 : Direct3D9 Rendering Subsystem destroyed.
15:15:05: Plugin successfully uninstalled
15:15:05: Unloading library RenderSystem_Direct3D9
15:15:05: Unregistering ResourceManager for type Material
Windows 7 64 bit
Core2Duo E6400
4gb DDR2 Ram
AMD HD4850 512mb